Xbox One, the good the bad and the ugly. Mostly ugly.

To me the Xbox One so smells of corporate and a marketing think tank (I use the work think lightly)that don’t ‘get’ gamers.  It seems to be all about number gathering to sell to publishers than doing what the console was made for.  Games.

if Microsoft can prove that 80% of gamers play Call of Duty (HA! I said duty) then another CoD is made because that must be what gamers want!  

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Marketing TOTALLY misses the fact that games sell because they are good, then because it’s a part of a series and then because we’re told to.  It seems this time around Microsoft is relaying so much on the numbers. 

“Numbers are the path to Management.  Numbers lead to misinformation.  Misinformation leads to bad games.  Bad games lead to broken controllers.”

You can tell that marketing has taken over the Xbox IP.  Someone that understands gamers and the culture would know that this form of DRM will backfire and not be looked in a good light.  But, there will always be the fan boys and there will always be some demand, even for crap. 

Personally, I believe the Xbox One will bomb like the PS3 did in the American markets and Microsoft’s marketing team will be left wondering what happened.  But because they are management, they will never understand why because the ‘numbers’ back them up.

It’s good to know that Sony seems to have learned from their mistakes with the PS3.  They are coming out swinging this time around and using the Xbox One backlash to their advantage.  It’s too late for MS to change their marketing strategy for the Xbox One, all they can do is push forward as hard as possible and pray the numbers work for them.

Granted, to me, the ‘issues’ with the Xbox One doesn’t really matter.   Currently I pretty much use mine to play Netflix.  it is always online, even if I don’t use it daily.   I don’t tend to go over to a friend’s house to play games so not being able to share my game is a moot point. 

At this point, I might as well just buy a Roku streaming internet appliance and save like $300 dollars.

 

Duke Nukem Forever has gone gold!

Source: 2K Games PR

Vaporware no more! Gaming’s most legendary hero makes his triumphant return this June

Windsor, UK – May 24, 2011 – 2K Games and Gearbox Software are proud to announce that Duke Nukem Forever®, one of the most anticipated entertainment properties of all time, has “gone gold” and will be available at retailers on June 10, 2011 internationally and on June 14, 2011 in North America. The road to gold was paved over the course of 15 years and its legendary path climaxes on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Gamers who pre-order the title from select outlets will ensure that they are among the first to experience this legendary piece of gaming history when the demo* launches on June 3, 2011 for all platforms, exclusively for Duke Nukem First Access Club Members.

“Duke Nukem Forever is the game that was once thought to be unshippable, and yet here we are, on the precipice of history,” said Christoph Hartmann, president of 2K. “Today marks an amazing day in the annals of gaming lore, the day where the legend of Duke Nukem Forever is finally complete and it takes that final step towards becoming a reality.”

Created over the span of 15 years, Duke Nukem Forever was first developed with the intense passion and commitment from an inspired group of dedicated designers, artists and programmers at 3D Realms under the direction of game industry icon, George Broussard.

“Duke Nukem Forever and its journey to store shelves is legendary,” said George Broussard, creative director at 3D Realms. “It’s an epic tale of four game development studios that banded together and did the unthinkable and shipped the unshippable. When you play this game you will be reminded of that epic journey at every turn and in every small detail of the game. The character, attitude, interactivity, gameplay and political incorrectness combine to make a Duke Nukem game a unique gaming experience. In the timeless words of Duke Nukem it’s finally time to ‘Come Get Some’. Come be a part of gaming history.”

In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.

“Always bet on Duke, I did,” said Randy Pitchford, president of Gearbox Software. “I bet on all of the developers who have ever been a part of this legendary project and I bet that none of us want to live in a world without the Duke. I’ve played the final game and it is an incredible experience – a once-in-a-lifetime opus of interactive entertainment that reminds me once again why Duke Nukem is our King. The developers of Duke Nukem Forever at 3D Realms, Triptych, Piranha and finally at Gearbox deserve our thanks and respect for never giving up and have truly shown us that they have balls of steel!”

Strictly for the biggest Duke Nukem fans, the First Access Club grants members exclusive access to the pre-release demo on June 3, 2011 so that they are amongst the first to experience gaming history in the making. There are multiple ways fans can join the exclusive First Access Club, by pre-ordering the game from select retailers or by purchasing the Borderlands Game of the Year Edition on Xbox 360, PlayStation 3 system and Windows PC.

True Duke Nukem die-hards will want to get their hands on the Duke Nukem Forever Balls of Steel Edition. This package is spilling over-the-brim with legendary content that is not to be missed by those who want the ultimate experience of this historic arrival. Premium items, such as a Duke Nukem Bust and an art book that chronicles the development of Duke Nukem Forever, flank a package that is overflowing with content. Check out http://www.dukenukemforever.com/preorder/ to see exactly how much stuff could be crammed into one box.

Apologising to no one, Duke Nukem Forever is the high-octane video game equivalent of a Hollywood summer blockbuster. Starring the legendary lady killer and alien slayer, Duke Nukem Forever brings gamers back to a blastastic time when games were filled with head-popping, bone-rattling action, brazenly crude humor, impossibly statuesque women dying for affection, and catchy one-liners meant to make you laugh out loud.

Duke Nukem Forever is rated 18 by BBFC. For more information on the game, including where to pre-order, please visit http://www.dukenukemforever.com.

*Xbox LIVE, PSN or Steam, Duke First Access Club token and Internet connection required to access demo.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Never fear, Jasper is here!

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According to a flooding of posts over at xbox-scene, it appears that the cooler-running [Jasper-based Xbox] 360 consoles have begun arriving in stores featuring the highly anticipated 65nm GPU which should significantly reduce RROD failures.   A quick way to note if your new console is indeed a Jasper-based model is to check the power supply. A Jasper will use 12.1A power supplies, while all current models draw 14.2A.   Looking at the serial number can also give you an indication as it is assumed that any model made on October 23rd 2008 or later is a Jasper model.

The Next Xbox Experience early?

Word on the net is saying that Major Nelson has stated that the New Xbox Experience will be released today for anyone that signed up to be in the ‘beta’ but hasn’t gotten in yet.  So as long as you filled in your request for access with the correct ID and Serial Number for your console, you should be getting the update with in the next few hours.   For everyone else, it’s still Wednesday the 19th.

What happened to gaming in general?

Has anyone noticed how games are getting boring?  It’s the same damn game play with a new coat of paint and some tweaks.  ALL MMO’s want to be WoW, all FSP’s can trace there game play back to Half-life or Doom.  Puzzle games? Hell 1/2 of them are clones of some other puzzle game.    You pay hundreds of dollars to play a remake of pac-man!?

It’s kind of the same thing as the movie industry, the MPAA bitches that they aren’t making any money from movies. Then you get movies like the new Batman.
It comes down to, if you make a GOOD movie people will go see it.   The RIAA complains they aren’t making any money, yet there are a number of artists that have platinum records.
at least with the Internet we don’t have only a few songs shoved down our throat.

Is this was is beginning to happen in the gaming industry?  A bunch of clones and whiners with a couple gems released every couple of years? A few games released to LIVE and PSN because that’s what Microsoft/Sony want us to make popular?   is there anything new an interesting coming down the pipe?  

Are the major players in the field just getting too big so the whole ‘Corporate’ mentality is starting to take hold?  Will they force us into another time where all gamers just said screw this, gaming is stupid and cause another gaming crash?      Can indy developers games save the face of gaming?

 

What’s your thoughts/ideas on the subject?