3D Realms is back. After a historic 22 years of kicking ass and not chewing gum, the legendary developer is returning with new talent, new games and a renewed passion for innovative experiences. So, to mark the re-launch of the official 3D Realms website and the release of the 3D Realms Anthology, we’re taking a brief look at the landmark achievements of a developer that went on to define a decade.
Apr 22nd 2013, 20:17
Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2010, 2011, 2012 and 2013. Also shown is the market share for each of the consoles over the same periods.
Year to Date Sales Comparison (Same Periods Covered)
Market Share – 7th Generation (Same Periods Covered)
Market Share – 8th Generation (Same Periods Covered)
2010 – (Week beginning January 3 to April 17)
2011 – (Week beginning January 2 to April 16)
2012 – (Week beginning January 1 to April 14)
2013 – (Week beginning December 30 to April 13)
Total Sales and Market Share for Each Year – 7th Generation
Total Sales and Market Share for Each Year – 8th Generation
"Year to date" sales for 2010, 2011, 2012 and 2013 sales are shown in series at the top of the table and then just below a comparison of 2013 versus 2011 and 2013 versus 2012 is displayed. This provides an easy-to-view summary of all the data.
Xbox 360 – Down Year-on-Year 35,167, Year to Date -30.1%
PlayStation 3 – Down Year-on-Year 28,482, Year to Date -23.1%
PSP – Down Year-on-Year 40,840, Year to Date -65.7%
PlayStation Vita – Down Year-on-Year 20,464, Year to Date 40.1%
Nintendo Wii – Down Year-on-Year 37,909, Year to Date -61.8%
Nintendo DS – Down Year-on-Year 23,422, Year to Date -51.7%
Nintendo 3DS – Down Year-on-Year 10,512, Year to Date -8.6%
Nintendo Wii U – n/a
Contact VGChartz at email@example.com
by Kyle Orland – Oct 17 2012, 2:11pm EDT via [ArsTechnica]
Millions of Steam users are potentially vulnerable to a newly disclosed attack method that exploits a hole in the way Steam commands interact with certain games, Web browsers, e-mail clients, and other software.
Security researchers at ReVuln, based in Malta, published details of the attack [PDF] earlier this week. The vulnerability resides in the Steam Browser protocol, which is commonly used by websites such as the Steam Web Store to install, uninstall or launch Steam games and perform other common tasks, using URLs starting with "Steam://". By getting a user to click a link to a specially formed Steam URL, an attacker can remotely exploit buffer overflow bugs and other vulnerabilities in various Steam games and in Steam itself to create and run malicious code on a target’s machine, as shown in a posted proof of concept video.
"This is a completely new attack vector, so it’s not related to a single game," Donato Ferrante, a ReVuln co-founder and security researcher, told Ars. "Most of the games on Steam share the same game engine." Once attackers have identified a vulnerability in one of the engines, they can use the Steam protocol to exploit it, he explained.
For instance, a Steam URL can be coded to call a "reinstall" command, which loads a splash image file hosted on an arbitrary Windows Shared Drive controlled by the attacker. By exploiting an integer overflow vulnerability in the way Steam handles that splash image, the attacker can load malicious code into remote memory.
Other exploits disclosed in the ReVuln report depend on the targeted user having specific Steam games installed on their system in order to work. One attack passes URL-encoded run-time instructions to any game based on the popular Source engine, prompting that game to create a new log file with arbitrary content inside. Using this vulnerability, the attacker can create a batch file from whole cloth and insert it in the target’s Startup folder, for instance. Similar exploits described in the paper make use of games running the Unreal Engine, as well as specific games like APB Reloadedand Microvolts. Note that these games don’t have to be actively running for the attack to work—simply having them installed through Steam appears to be enough to let an attacker in through a coded URL.
Not all Web users are equally at risk to these kinds of attacks. Browsers such as Chrome and Internet Explorer present users with an explicit warning when they click a Steam link, telling them they’re about to open or use an external program, and Firefox asks users for confirmation (without explicitly warning of potential vulnerability). Browsers including Apple’s Safari and Webkit, though, allow Steam URLs to launch the program without any warnings, letting a potential attack go completely unnoticed. Many browsers that provide prompts or warnings by default can be configured to suppress them, so it’s possible attacks might work more widely, Ferrante said.
Further, while the attack is less noticeable if Steam is already running in the background, it seems that, in the right browser, the attack can launch Steam and insert the malicious code before a user is able to do anything about it.
If you are running Steam and using a vulnerable browser, you can protect yourself by going into the settings and disabling automatic launching of Steam:// URLs. If you’re already using a browser that gives warning when URLs try to launch external programs, keep a special watch for any suspicious links that try to launch Steam.
Valve has yet to respond to a request for comment on the newly publicized vulnerability.
Website claims Fallout Studio is back A new Black Isle Studio website is up, claiming that the once shuttered Fallout developer ‘is back’. The site, which CVG reports is registered to Interplay CEO Herve Caen, reads "Our goal has always been to make the world’s best RPGs. Black Isle Studios is back."
Black Isle broke apart in 1998, and finally closed in 2003 after many of its members departed to Obsidian, but not before creating some of the most iconic RPGs of all time, from the original Fallout to Planescape: Torment. New Facebook and Twitter accounts have been created as well, but these have been largely inactive.
Black Isle veterans are unsure of the news, and a number of industry leaders have said they were unaware of any plan to bring the studio back. "I just read that Interplay is bringing back Black Isle," Interplay founder Brian Fargo told Twitter followers. "Hmmm… Not enough info for me to comment."
He was joined by former Planescape: Torment creator Chris Avellone, who told Eurogamer the news "Doesn’t involve Obsidian at all. No idea what it’s about. I wasn’t aware anything beyond the name was left at Interplay." If the studio is indeed back, it follows in the footsteps of parent company Interplay which went bankrupt in 2004 only to reemerge in 2007 after selling the rights for Fallout to Bethesda. Interplay has taken to mobile development, but survives mostly off of back catalogue sales.
The company has faced serious financial difficulties, and its last SEC filing in June 2011 reported only $4,000 cash and 11 employees with over $1 million in losses. The situation was so grim that the report mentioned filing for bankruptcy as a possible solution. The company did receive reimbursement from Bethesda following litigation over the Fallout MMORPG rights, as well as some new investment, so circumstances may be less dire, but the company has not updated its financials in over a year. This is because Interplay operates without a CFO, lost its independent accountant last year, and has not published financial information in over a year. If Interplay is rebooting Black Isle, it could mean they are back on their feet and willing to take a risk to revitalize one of the most storied studios in industry history.
Published on (2012-08-22)
As mentioned in the stock notice of 10 August 2012, Funcom has initiated a process to reduce operational costs following the launch of its most recent massively multiplayer online game ‘The Secret World’. The process includes several initiatives such as layoffs and temporary layoffs of some employees in Montreal, Durham, Oslo and Beijing.
Some of these initiatives are part of normal procedure following the launch of a major project, such as adjustments to the customer service staffing based on the number of customers in the game as well as adjustments to the production team as the project goes into a post-launch phase following years of intense development. Many of those affected on the customer service team are on temporary contracts which is common for a live service such as ‘The Secret World’ where customer service demand shifts based on the game’s population levels.
Around half of the company’s personnel have been affected, with some departments being more affected than others. To make sure Funcom is in the best possible position to realize its plans for both existing games as well as future projects, the company is focusing on retaining as many as possible on the production teams.
For more information about Funcom and its portfolio of games, please visit http://www.funcom.com.
Badhoevedorp, The Netherlands, 22 August 2012
Rumor has it that EA is possibly exploring the idea of selling itself to an Equity Firm. O.o
Rich Knuckles is back to celebrate the launch of the Serious Sam Complete Pack on Steam. Let him take you through the Serious Sam series and then run over to Steam and grab all Serious Sam games while they are 66% off!
PURCHASE THIS SO HARD: http://store.steampowered.com/sub/13606/
Can’t beat that price if you like old school First Person shooters.