… Get forked.
… Get forked.
Forget yer Mars, because it turns out Source Filmmaker’s script files are peppered with references to a next-gen Source engine. Over 60 mentions of Source 2 can be found in the SFM code, reports ValveTime, confirming that the engine’s been in development alongside the filmmaking tools, with one line specifically stating that "If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2’.’" Assume next-gen ‘Source 2’! How’s that for a smoking gun? That’ll be your new Source engine then.
A set of Source 2 specific tool icons were also revealed by a Facepunch member, with names like ‘terrain_tool_edge_smooth’. Fie on your jagged hills and pointy buttes, Source 2 won’t be having them. No further nuggets have yet surfaced on what, exactly, Source 2 will be capable of, though Gabe Newell has previously mentioned an interest in image-based rendering, which (as long as you don’t think about it for very long or with any effort) is a bit like a modern take on voxels.
Valve’s current Source engine has been knocking about since 2004, receiving constant incremental updates to keep it looking sharp. "We don’t like to brag," writes Valve on their company info page, "but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it’s about to get even better."
It’s telling that the publicly available Source Film Maker would be vaguely forwards compatible with Source 2, suggesting that the new tech is somewhere on the horizon. And what a lovely smooth horizon it will be.
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5) Illustrated Game Design Doc
Well I’m surprised I’ve not heard of this before.. and I’m mad I’ve not been following this a heck of a lot sooner!!
Euclideon has developed what seems to be a branch off the voxel technology. By using ‘atoms’ they are able
to produce a unlimited amount of atoms, enough to drop polygons all together. In the demo above you’ll
see a 1 km square island created with 21,062,352,435,000 atoms. Granted right now it reminds me of a level
of Quake.. really brown. But if this is where graphics are heading, this could be EXTREMLY cool.
UE3-powered UDK is ‘an unprecedented milestone in game development’ studio says
Just a week after Unity announced its engine was now available for free to indie users Epic Games has revealed a free version of its popular Unreal Engine technology.
Called the Unreal Development Kit (UDK), it is a free edition of UE3 that allows community, modder and indie users more access to the engine’s features and is available for all.
Epic said game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations plus digital filmmakers can all take advantage of the UDK for non-commercial use.
The UDK can be downloaded at http://www.udk.com, which also offers detailed product features, technical documentation, commercial licensing terms and support resources.
Epic is calling the move ‘an unprecedented milestone in game development’ – the Unreal Engine is widely used in games for a variety of projects. Almost ever major publisher has signed up big licensing deals for the engine to form the basis of a number of high profile titles.
The UDK contains all the most recently added features in UE3 including, the studio says, “many that have yet to be seen in an Unreal Engine game”. Epic has also promised to keep releasing ongoing, upgraded builds of UDK for free.
Currently the UDK only supports PC development – but Epic said it was ‘considering’ a console version.
The studio also reckons that the commercial terms for those switching from the free version should they choose to sell their project or have it published will find that is is “easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment”.
“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games said in the announcement of the tech.
“UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”
July 30, 2008: 08:31 AM EST
Signature Devices, Inc. (PINKSHEETS: SDVI) is pleased to announce that the Company’s open source video game development platform, the Elemental Engine II, is now available for download. Signature Devices will be showcasing the Elemental Engine II on the the company’s social networking site (www.phatyaffle.com). Signature Devices initially unveiled the platform in San Fransisco, CA, at this year’s Game Developers Conference in February.
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at www.phatyaffle.com as a developer and the registration is free.
“Signature Devices has naturally felt that we needed to give back to the game development community. The Elemental Engine II received an overwhelmingly positive response at this year’s Game Developers Conference and we believe it will become very popular among industry insiders,” stated Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, LLC.
About Signature Devices, Inc. and Graffiti Entertainment LLC:
Based in Redwood City, Calif., Signature Devices, Inc. creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the Company’s premier technologies includes a blend of hardware and software for image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, Inc. (www.GraffitiEntertainment.com), a publisher of interactive entertainment software for advanced entertainment consoles.
The information in this press release includes certain “forward-looking” statements within the meaning of the Safe Harbor provisions of Federal Securities Laws. Investors are cautioned that such statements are based upon assumptions that in the future may prove not to have been accurate and are subject to significant risks and uncertainties, including the future financial performance of the Company. Although the Company believes that the expectations reflected in its forward-looking statements are reasonable, it can give no assurance that such expectations or any of its forward-looking statements will prove to be correct. Readers are cautioned not to place undue reliance on these forward-looking statements that speak only as of the date of this release, and the Company undertakes no obligation to update publicly any forward-looking statements to reflect new information, events, or circumstances after the date of this release except as required by law.
Contact: For more information, please visit: http://www.signaturedevices.com/ or Call Investor Relations 1 (650) 654-4800 x111