Microsoft Ditches XBLA Size Cap


via 1UP RSS feed by Steve Watts on 9/24/09

Shadow Complex

Though it’s been a non-issue for the last several months, Microsoft’s Xbox Live Arcade has still ostensibly had a file size cap, until now. IGN reports that the company has finally done away with arbitrary file size rules. This is no surprise, since several games have broken the size cap, most recently with a stand-alone Red Alert 3 pack that came it at a whopping 2GB. We seemed to see a slow scaling back of the limits on XBLA titles. After Symphony of the Night broke the 50 MB limit, Microsoft moved it to 150 MB. Then Portal: Still Alive broke that at a full gig, and since then the size restrictions haven’t seemed to be in play.That doesn’t mean developers can make a game any size they want, however. Microsoft’s Scott Austin says that the file structure of XBLA games only allows them to go up to 2 GB. That’s the new limit, and there doesn’t seem to be any room for expansion beyond it. It does bring up the question, though: if 2 GB was always the technical ceiling for file sizes, why create file caps in the first place?

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