What happened to gaming in general?


Has anyone noticed how games are getting boring?  It’s the same damn game play with a new coat of paint and some tweaks.  ALL MMO’s want to be WoW, all FSP’s can trace there game play back to Half-life or Doom.  Puzzle games? Hell 1/2 of them are clones of some other puzzle game.    You pay hundreds of dollars to play a remake of pac-man!?

It’s kind of the same thing as the movie industry, the MPAA bitches that they aren’t making any money from movies. Then you get movies like the new Batman.
It comes down to, if you make a GOOD movie people will go see it.   The RIAA complains they aren’t making any money, yet there are a number of artists that have platinum records.
at least with the Internet we don’t have only a few songs shoved down our throat.

Is this was is beginning to happen in the gaming industry?  A bunch of clones and whiners with a couple gems released every couple of years? A few games released to LIVE and PSN because that’s what Microsoft/Sony want us to make popular?   is there anything new an interesting coming down the pipe?  

Are the major players in the field just getting too big so the whole ‘Corporate’ mentality is starting to take hold?  Will they force us into another time where all gamers just said screw this, gaming is stupid and cause another gaming crash?      Can indy developers games save the face of gaming?

 

What’s your thoughts/ideas on the subject?

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One thought on “What happened to gaming in general?

  1. I’ve noticed the exact same. I’m actually writing about it, and I’m going to post it soon on my blog. It has to do with avant garde games.

    Indy games are avant garde by nature, and they seem to be the only hope for publishers to find something that’s actually experimental and interesting. The problem is also that most indy games are also very, very bad because they’re mostly based off interesting mechanics and have no substance. Also, Indy Developers are easily dislikeable people for their aloofness and their constant struggle to make “indie” games, which all end up being uninteresting casual games.

    A programming friend of mine put it a great way last night: you know how indie movies are just really not good? They’re interesting and they’re experimental and that’s all great, but they’re all so wrapped up in shock value. They’re really just not good. However, producers and big-time Hollywood directors learn things from these films and apply them to AAA movies, which is how you get good movies like Batman.

    In the same way, that’s what game publishers and developers need to learn. Take Portal, and how revolutionary it was. Well, it was based off and hired up from the absolutely lousy indy game Nerbarcular Drop. Valve saw the potential of the absolutely nuclear idea and made it into an amazing, concise game that’s now one of the most well-known and hottest-selling titles ever. Not to mention that its distribution was executed fantastically.

    We need more people to learn from that. We don’t need more indy games–we need more publishers to find indy games and rework the ideas and themes. We need to revisit what we have and make it better, make it revolutionary. That’s what avant garde is, and it’s much the same as art was in the 20th century. Each movement is a critique of the last. Portal: why do I have to have a first person shooter with guns? Why can’t I just go anywhere I want to go? Why do I have to walk forward and backwards and only go in those directions? Same goes for Braid: an indy game that was touched by publishers and developers for its massive potential.

    We need more of this. The problem is it’s so difficult to actually get anyone to listen.

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