Soul Caliber VI: First Impressions.

By: DreddhheadedPoet
Yeah yeah…I am comimg out of hiding…but let’s face it…there has
been nothing really worth playing since GTA IV (and shockingly I am
still playing because I keep getting distracted and haven’t
FINISHED!!!) Anywho…with that said…..let’s talk about the Soul
That Still Burns!

I don’t have a lot to write on this game. Why? it’s Soul Caliber!!!!
If you have followed this franchise you already know what to expect,
who is in it and so forth and you already know to purchase this game.

The cutscenes are a welcome improvement over the always wordy
storyboard of years past.

The improvements show as this is one of the most beautifully detailed
fighters out there. The game modes are excellent. My only minus is
that they tried to incorporate a tag mode a la Dead or Alive but it’s
not as fluid as that game’s tag mode is.

The fighting mode is still deep and altho tyhe ‘new break an armor
and finishers are new….to me, it’s not such a big deal yet but so
far it’s kind of fun to learn.

But the BIG selling point this time around is the create a character
skin mode!

Don’t like the skin that you are using? Make a NEW one! Make an
original character (mapped over the in game character of course) or
make it based on something…and the more you play the more items get
unlocked!

Creating skins will suck hrs away just like that and you will find
yourself torn between playing and making new skins.

I have created characters such as Afro Samurai, Conan and Lara Croft.

Matter of fact I am sure someone out there will get creative enough
to make some skins from perhaps…Art of Fighting? King of Fighters?
hehehehe  **hint hint**

I have a few other ideas at work that I won’t share suffice to say
wait til you see me online.

Speaking of, online handles pretty well and sometimes there is a bit
of lag but I am hopeful that this clears up…but nonetheless what
Call of Duty did for FPS, this game will do for fighters so, don’t
read anymore and get the darned game!!!

Scale of 1 to 10……a 9.5

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Signature Devices, Inc. Launches Open Source Video Game Development Engine

Signature Devices, Inc. Launches Open Source Video Game Development Engine

July 30, 2008: 08:31 AM EST

Signature Devices, Inc. (PINKSHEETS: SDVI) is pleased to announce that the Company’s open source video game development platform, the Elemental Engine II, is now available for download. Signature Devices will be showcasing the Elemental Engine II on the the company’s social networking site (www.phatyaffle.com). Signature Devices initially unveiled the platform in San Fransisco, CA, at this year’s Game Developers Conference in February.

Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.

Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at www.phatyaffle.com as a developer and the registration is free.

“Signature Devices has naturally felt that we needed to give back to the game development community. The Elemental Engine II received an overwhelmingly positive response at this year’s Game Developers Conference and we believe it will become very popular among industry insiders,” stated Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, LLC.

About Signature Devices, Inc. and Graffiti Entertainment LLC:

Based in Redwood City, Calif., Signature Devices, Inc. creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the Company’s premier technologies includes a blend of hardware and software for image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, Inc. (www.GraffitiEntertainment.com), a publisher of interactive entertainment software for advanced entertainment consoles.

The information in this press release includes certain “forward-looking” statements within the meaning of the Safe Harbor provisions of Federal Securities Laws. Investors are cautioned that such statements are based upon assumptions that in the future may prove not to have been accurate and are subject to significant risks and uncertainties, including the future financial performance of the Company. Although the Company believes that the expectations reflected in its forward-looking statements are reasonable, it can give no assurance that such expectations or any of its forward-looking statements will prove to be correct. Readers are cautioned not to place undue reliance on these forward-looking statements that speak only as of the date of this release, and the Company undertakes no obligation to update publicly any forward-looking statements to reflect new information, events, or circumstances after the date of this release except as required by law.

Contact:
For more information, please visit:
http://www.signaturedevices.com/
or Call
Investor Relations
1 (650) 654-4800 x111

Star Trek Online NOT Cancelled…

Warcry reports that Star Trek Online has been cancelled. Well, not officially cancelled, but the company that used to be called Perpetual and used to have the license to make Star Trek Online had to give back the license. Some other company could now restart developing the game, but they won’t get any existing code from Perpetual.

Scott Jennings calls it an impossible license. But apparently the reasons for Perpetual giving up the license are less about design possibilities, and more about financial possibilities. Perpetual already cancelled Gods & Heroes which was already in the beta and had pre-order boxes shipped to retailers. And they did some clever legal and financial engineering, including creating a new company, P2 Entertainment, and transferring all their assets including the Star Trek Online license to that new entity. People who were owed money by the old Perpetual sued them over that move. Investors had to write off their investments, as the old Perpetual went bankrupt.

For us players all that just means that we won’t see a Star Trek Online game before 2015, if ever.

[Edit: Rumors have it that the new STO developer will be Cryptic Studios.]

[Via Tobolds]

[1/18/07 Update]

P2 Entertainment To Lay Off Star Trek Online Dev Team Today

P2 Entertainment will officially lay off members of the Star Trek Online development team this afternoon, according to multiple sources at the company. The news comes as no surprise after reports earlier this week that they had suspended development.

In cooperation with P2, Cryptic Studios interviewed members of the Star Trek Online development team at Cryptic’s Los Gatos office Tuesday for positions on unannounced projects. They had no comment on reports that they would take on the game and license.

P2 did not respond to requests for comment on this story.

[Via WarCry]

[06/13/08 Update]

[Play.tm] is reporting that Cryptic Studios (makers of City of Heros) has a new MMO in the works and will be announced to the public on July 27th. It’s still pure rumor that Cryptic Studios picked up the Star Trek MMO license after Perpetual had to sell it (read above).   However, things are looking up for a possible Star Trek MMO.

[07/28/08 Update]
According to multiple sources around the net it’s official that Cryptic Studios has indeed picked up the Star Trek MMO started by Perpetual entertainment.

Yahoo best answers…

6 days ago ‘captnesti’ posted a question to [Yahoo Answers] stating:

i have a ps2 and to be honest i want something that is considered a “next-gen” consle. I don’t know what to buy, and i don’t want to spend $700 on it.

Now here there where a lot of replies, ‘NYY 27 IN 08!!!‘ got best answer with this post. Now I happened to miss this, but thought what the hell… my counter points are in RED, I want to show you the gamers how easy it is to snow someone over with buzzwords.

first off i want to let you know that i am a PS360 owner meaning that i own both systems, so i have experienced both systems and you are better off getting a ps3 because…

– ps3 has a built-in blu-ray player

Good if you like Sony movies and extremely slow seek times.

-ps3 supports 1.3 HDMI which has rich colors and xbox supports 1.2 HDMI

HDMI 1.2:
Released August 8, 2005.
Added support for One Bit Audio, used on Super Audio CDs, up to 8 channels.
Availability of HDMI Type A connector for PC sources.
Ability for PC sources to use native sRGB color-space while retaining the option to support the YCbCr color space.
Requirement for HDMI 1.2 and later displays to support low-voltage sources.

HDMI 1.3:
Released June 22, 2006.
Increases single-link bandwidth to 340 MHz (10.2 Gbit/s)
Optionally supports Deep Color with 30-bit, 36-bit, and 48-bit xvYCC, sRGB, or YCbCr compared to 24-bit sRGB or YCbCr in previous HDMI versions.
Incorporates automatic audio syncing (Audio video sync) capability.
Optionally supports output of Dolby TrueHD and DTS-HD Master Audio streams for external decoding by AV receivers.
TrueHD and DTS-HD are lossless audio codec formats used on Blu-ray Discs and HD DVDs.

If the disc player can decode these streams into uncompressed audio, then HDMI 1.3 is not necessary, as all versions of HDMI can transport uncompressed audio.  Cable Categories 1 and 2 defined. Category 1 cable is tested up to 74.25 MHz while Category 2 cable is tested up to 340 MHz.
Availability of a new Type C mini-connector for portable devices.

Pretty much HDMI 1.3 adds more colors then you eye can see, and some audio features that aren’t needed if your player can already decode the audio stream.  So it’s kind of a toss up on if you need HDMI 1.3 VS HDMI 1.2.   It would totally depend on the 1000’s of dollars you have set up in your audio/visual equipment.  [SOURCE: WIKIPEDIA]

– ps3 has much more and better exclusives, most of them cant go to xbox 360 because it cant handle that many data(DVD- 8.5gb, blu-ray 50gb)
Ok.. *blink*   What?  What “more and better” exclusives? a hand full a games perhaps.  But better?  nothing seen so far.  A few trailers.. a lot of promised, but no ‘killer app’ and NOT ONE PS3 game made the top 20 games sold in 2007. (hey, 2008’s data isn’t out yet)

– because of the blu-ray’s huge space, ps3 will have WAY better graphics than 360
For rendered movies perhaps.  However, the PS3 doesn’t have the 360’s throughput on the poly’s either.  You push higher rex textures and you slow the frame rates.  It’s that simple.  Besides.. GRAPHICS DO NOT MAKE THE GAME.

– online is free for ps3 not like 360
But for how long?  Servers and bandwidth cost money.  You’ve got to re-coup the costs somewhere.  Besides, only the GOLD version of Xbox Live costs money.  the Silver version is free.

– you can browse the internet on ps3, no such thing for xbox 360
Well there ARE ways to do it on a 360, but the real question is why would you want to?  You buy a PS3 for two reasons.  A) it’s a cheap Blu-ray player and you’ve got that new 60″ HD-TV and one hell of an audio system, and need something to justify the purchase. B) to play games. 
why would you want to sit on your sofa and search the net when you can do it SO much easier and faster with a mouse, keyboard and IE/Firefox?

– the graphics for multi platform games are starting to look better on ps3
Name one.  Seriously, name one game that looks better on the PS3 then it does on the 360. Even BioShock won’t have enhanced graphics for the new PS3 version.  Though yeah, they will look better then what’s on the Wii.

– developers stated that they will start using ps3 as the lead platform and port ps3 games to xbox
Yeah, when the PS3 first game out.  Now developers are finding the Xbox SO much easier to program for.  Therefore you have two problems with the PS3 from a developers/publishers point of view.  Do you create a game on a platform that’s easier to program for.  Therefor giving you a faster turn around time, and for huge user base?  or develop a game for a small user base, that costs more money to develop for because of the hardware?
just from a straight business point of view you develop for the system that’ll give you the most profit.  Right now, that’s the 360.  Or the Wii for you casual game developers.

– playstation home is coming out this fall, its a virtual community where you can hang out with friends and customize your own apartment which xbox doesnt have(FREE)

Fall.. so that’s the newest due date?  and how long as home been in development?  better yet, how many times has it been pushed back?  and for what?  an over glorified MySpace.  I’m not 12.  I don’t need a ‘virtual community’  if I want that I’ve got WoW or EQ2 to play in.  Home.. really.. who cares?

– ps3 is a true HD console. xbox 360 upscale games to 1080p and ps3 DISPLAY games up to 1080p
Not True.  the 360 DOES have native 1080p, and at least 3 games support it.    Though yes, the PS3 has more supported titles.  Point is the 360 can have native 1080p support.  [SOURCE: MakeYouGoHmm.com]

– built in Wi-Fi
Point.  You need an extra piece of equipment to make the 360 wireless.  But then again, for me at least, it’s a moot point.  I like my equipment wired.  Less energy floating though the air, and all and all tends to be a bit faster and easier to set up.

– xbox 360: 33% hardware failure  ps3: .2% hardware failure(see the decimal? less than 1%!)
Again, point.. But that’s also if you’ve bought the older version of the system.. new system boxes don’t have that RRoD problem and Sony doesn’t give any one model long enough on the market to even see if it will fail.  Even the 80 gig is due to be replaced by a 120 gig model.  

– ps3 plays almost all ps1/ps2 games except the 40gb, xbox 360 can only play certain titles mostly the “greatest hits”

Except for those games that need the rumble pack or have extra controllers (like Guitar Hero), and the NEW 80 gig model will have the BC removed completely, and the list for 360 BC list [is rather large].

– dualshock 3 is now available
Finally. its only like 3 years later.

– xbox 360 already has been maxed out to its potential with gears of war. ps3 has not been maxed out yet- look at uncharted drakes fortune, better graphics than gears and its only 30% of ps3’s potential
O.o  and where do you get those numbers?  I wouldn’t say uncharted looks bad by any means, but better then Gears?  I wouldn’t do that far.  There’s a lot more ‘going on’ on the screen in gears at any one time then I’ve seen in uncharted.

– you can upgrade your harddrive without voiding warranties with any 2.5 HDD, which xbox cant because you have to buy a xbox HDD
(they actually have the step by step on how to upgrade it on playstation.com)
Now there you have a point.  No you can’t upgrade the HD.   However, you’re missing one little detail.  the 20 gig drive for the Xbox is plenty of room if you keep up with deleting the old crap off it.  With the PS3 you NEED the bigger space, because you need to INSTALL your games before you can play them.. Why?  because of the all mighty Blu-ray seek times are so freaking slow that the game needs to put parts of itself on the hard drive. 

those are the ones that i know right off my mind but there are much more reason than this
You forgot to add: ‘Because I’m really a fanboy’ (sorry, you all know I’ve been wanting to say it.. LOL)

Now I want you to do me a favor, list all the reasons why xbox is better than ps3. I PROMISE you that nobody will get at least 5 reasons
Why should I?  Didn’t I just blow out 90% of your argument on why the PS3 is better then the Xbox?

if you get ps3, look at this, you will be able to play metal gear solid 4, haze, killzone 2, resistance 2(60 player online!!!!), final fantasy XIII, motorstorm 2, little big planet, better version of GTA IV, god of war 3, uncharted drake’s fortune, uncharted 2, heavenly sword, ratchet and clank, SOCOM: confrontation, gran turismo 5, ETC- http://news.filefront.com/ps3-exclusives…

Metal Gear Solid 4:  Which you need to pay for some online options, and besides having one hell of a release, there’s not much noise on the net about it.  I find that interesting.
Haze:  One word.. SUCK and there’s a NUMBER of articles out there to back me up on that one.
Killzone 2: Didn’t I already play this game?  Oh yeah, it’s called Team Fortress.
Resistance 2:  Could be interesting, but a killer app?
Final fantasy XIII: No longer exclusive.
Motorstorm 2:  LIke the first one was really that much to write home about.
Little big planet: Right now it’s pure hype, and not much ‘news’ about it.  Looks good though.
GTA IV:  better version: Most of the side by side movies have proven the 360 looks a little better.
God of war 3: No where near complete yet.
Uncharted: Drake’s fortune: Good game, so there’s one out of the list.
Uncharted 2: Well duh.  Naughty Dog eats out of Sony’s hand.
Heavenly Sword: Oh that forgettable,We spent a whole processor to make her hair move like crap.’ Game?
Ratchet and Clank: another Good one.
SOCOM: confrontation: hopefully better then the first…
Gran turismo 5: not due until like 2010.

Prices as of today:
ps3- 80gb: $499 with metal gear solid 4
        40gb: $399 with spiderman 3 blu-ray
xbox 360(premium)- $349
(elite)- $449
if you want the accessories that ps3 comes with, that would add up to over 700 dollars, so that means ps3 is cheaper
like what.. Wireless?  just plug it in.  So the Xbox is cheaper.

xbox 360 pricing to match ps3’s features:
$349/$449- console
$50- XBL subscription(only for 1 YEAR) pay $50 every year (Only if you want to play with your friends online, and I’ve seen it as cheap as $39)
$100- wi-fi adaptor (Don’t need it if you just plug it in)
$200- HD-DVD drive add-on (why?  HD-DVD is dead, and you can find it on E-bay for like $20)
$20- rechargeable battery kit (or a $10 store bought one)
all comes out to $720/$820- add $50 each year you subscribe for XBL

ps3 features:
$399/$499- console
spiderman 3 blu-ray movie/MGS4
online- free
rechargeable battery- built in the controller
wi-fi built in
blu-ray player(better than HD-DVD) built in
all comes out to $399/$499, oh my,look at that, its the same price as before

Talk about some skewed numbers.. 

Now to REALLY answer the question.  Look at the games you want to play.  Both online and offline and then see how many of those games are on what console.  If more are on the PS3, then buy a PS3.   If more on the Xbox, then buy a 360 and don’t forget about the Wii.

THAT’S how GAMERS pick a console.  They look at the games.  Not the hardware.

We’re not dead yet…I think I’ll go for a walk now…

Well this is a turn of events.  Even though FlagShip studios has been reported to have closed it’s doors for the past 3-4 days, NOW Bill Roper (CEO to Flagship) has come out saying, We’re not dead yet.. we only needed to layoff most of our workforce.

Though the good news of this story is if you paid for the game; you’re now playing for free, but Flagship is no longer taking new subscribers.

Now what this is telling me is, like I said before, that Flagship bite off more then it could chew.  Promising the world and only delivering about 30% of it.  The game concept was flawed, the execution of the game play was very flawed and the lack of people signing up said that.   Though 1 million subscribers also states that the game was starting to come into its own. 

But the bottom line is all investors know and care about.  they don’t understand how long it can take to make a good game these days because all of us want flashy graphics, real-time Internet support and all these bells and whistles that really don’t mean much of anything but we’ve been programmed to expect it.  Gone are the days where 3 people can make a game to earn enough money to buy a Ferrari.. in a different color.. one for each day of the week.  (yeah Romano.. )

But even with the best game, if you can’t turn around a profit in time in the numbers you’ve promised your investors your game goes down the tube.

So I guess the real question here is what killed Flagship?  Bad Games?  Bad management?  Investors that just didn’t believe in their product anymore?

 

7/21/08 update:
I’ve not been able to test this yet, but from the reports coming from around the net, the Mythos servers have gone offline…  So not dead yet.. just dying..