Developer of DS port wants other handheld covered.
By Philip Kollar, 01/04/2008
Last summer, we reported that the classic but much-abused Dragon’s Lair franchise is currently in development for its debut on the Nintendo DS. Today, we bring news the developer of that DS version, United Coders, is also looking to bring the game to the PSP.
In a press release sent out today, United Coders announced that they’re about finished with the DS port and stepping up efforts to find a publisher for a PSP version. Apparently Conspiracy Games, the group currently set to publish the DS version, aren’t on board. United Coders hopes to begin work on the PSP port in February, right when the DS version should be wrapped up and released. Should a publisher step forth, they’re expecting a Christmas 2008 release date for Dragon’s Lair on PSP.
Last time we wrote on this subject, we pondered how Dragon’s Lair could be translated into a portable adventure. Thankfully, Hans Olsen, United Coder’s lead programmer for both Dragon’s Lair projects, elaborated a bit:
“From a players perspective you can choose to play an arcade accurate version simply called Arcade mode, or you can opt to play the more unique Director’s Cut mode. The Arcade mode is exactly what its name implies; a genuine arcade accurate version of the 1983 arcade game with LEDs for scores, featuring the same semi-randomness of the scenes being played… The Director’s Cut mode is very different. One difference is that the Director’s Cut mode features 5 lives instead of the typical 3 lives for Arcade mode. Another difference is that Director’s Cut mode features extra scenes, such as a scene where Dirk the daring has to cross a drawbridge and avoid getting killed by tentacles. This video footage existed in 1983 but was never used in the North American version, only in the European version of the arcade.”
Olsen and crew are being greatly helped by their technical producer, Dave Hallock, whom Olsen refers to as “without doubt, the worlds leading expert on Dragon’s Lair” as well as “one of the few people who has ever reversed engineered the original ROMs.” His mastery of everything Dragon’s Lair is being used to turn the Director’s Cut version of the game into the ultimate Dragon’s Lair experience.
Soo… it’s not REALLY a game, just shows off how well the Devs can compress MPEG video… If Dragon’s lair was so freakishly popular to have the game ported to just about every console system.. why not just make Dragon’s Lair 4? (DL3 was for the PC incase you didn’t know)