The BioShock MMO


I hate it when people steal my ideas.  Here I was, a couple of days ago, thinking about what predictions I will be making for 2008 when I thought of how cool BioShock would be if re-tooled into an MMO.  A quick Google showed that I’m not the only one who thought of that idea.  (JERKS!!!  🙂 )

However, most of the posts where just about ‘yeah, it would be cool’ but no mention about HOW to pull it off.  So that got me thinking more along the lines of Game play.  How could BioShock be re-tooled into an MMO that wouldn’t be just another WoW clone or another cluster frack that many other MMO’s fall into.

 

Thought #1:  What makes BioShock a good game to re-tool into an MMO?
The whole story of Rapture and it’s people are pretty well thought out with in the game.  Rapture has such an atmosphere that draws people into it.  You can see the decay in the walls and in the mind and body of the splicer’s.    The world of BioShock is set up right before you with enough depth to allow for a huge verity of game play options. 

Thought #2: What MMO style lends itself to BioShock?
I believe a game setup like HellGate: London would work perfectly.  BioShock is already a first person shooter and already kind of has ‘hubs’ set up, so it makes perfect sense to set up the BS-MMO (BioShock MMO) game play with the style like that of HellGate.  Just give your BioSock character real inventory and expand the game to allow for network play and you’ve already got 90% of the game.

Thought #3: How would the story be moved forward?
Ahhh.. now this could be cool.  In my thoughts the BS-MMO is set after the events of the first game.  The governments of the world now know where rapture is (though, in theory, they already did)  and with Raptures leaders dead, what’s to stop them from sending in military and other personal in order to study the technology that Mr. Ryan help to create?
From there the story could be moved in a number of ways from the addition of new areas that weren’t found in the first game to new plasmids, weapons, and other steam-punk items
found in hidden areas and other labs the player didn’t/couldn’t find the first time.

Thought #4: What about the game play?
I’m thinking an PvP MMO style of play.   Rapture lends itself well to hoards of splicer’s coming to rip you open for your Adam and what if those Splicer’s where other players?
If you where dropped into this world would you power hungry and get as much Adam and plasmids as possible?  Would you kill for that power? 

Maps could be set up like contested areas that would allow players to battle each other, sending in teams of warriors to destroy the freaks (since you both think each side is freaky)
Which side can hold Rapture?  

Perhaps players could also be scientists.. with ability’s and game play elements that would allow them to create new plasmids.  Still others could be turned into something like the little sisters to allow them to harvest more Adam for their side.

There’s still more unknown then known down in the belly of Rapture.  Anything is possible.

 

Just some thoughts and ideas and If you happen to work for 2K,  and like these ideas, I’m available for consultations.  😉

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