GamersVue BioShock Review


Overview:
Title:
BioShock
Offical Website:
BioShock
Developer: 2kGames
Publisher: 2kGames
Review System: Xbox 360
Release Date(s): 08/21/07 USA
08/24/07 UK

GamersVue Score: 84 out of 100 *(The Game is HOT!)

Bottom Line: BioShock is an engrossing first person survial/horror/shooter. Set in beautiful environments with a story line that really does make you want to know what happens next. I didn’t feel ripped off the least paying full price for this game.




GamersVue – by ’The PogoWolf’ on 09/22/2007

BioShock, the spiritual successor to the System Shock series (R.I.P. Looking Glass ), wants to give you the experience of…

Well let’s see the official copy:
"Gamers enter the game as a castaway in Rapture, an underwater utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, players have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same and no two gamers will play BioShock the same way.

"With the release of BioShock, we are redefining the shooter experience by providing players with the freedom to decide how to proceed and which actions to take," said Christoph Hartmann, President of 2K. "The teams at 2K Boston and 2K Australia have captured the essence of this underwater world and brought it to vivid life in the art design and open-ended storyline. Welcome to Rapture."

In the decaying art deco underwater city of Rapture, players can turn everything they encounter into a weapon, biologically modify their body with plasmids, hack devices and security systems, upgrade weapons, craft new ammo variants, and experiment with different battle techniques." *1

One of the most hyped games of 2007, BioShock made me think it was going to be the "best… game… ever…" on the Xbox 360.
Does it really live up to the hype? Sadly, no. It’s close. But close only counts in horseshoes, hand grenades, and atomic weapons. With the hype and the news stories leading up to release I was hoping for the first perfect PogoWolf game review. Are the issues enough to rob you of gameplay and fun? By no means! BioShock kept me coming back for the couple of days it took to beat it and even had the PogoWife asking me what was going on with the story.

So would you kindly turn down the lights, turn up the sound, and save your game often.

Welcome to Rapture; Y
ou’re in for one hell of a ride.


Footnote links:
*1 – Press Release


GamersVue Score Detail:

Game Total Point Scale:
0-25 : Horrible, don’t even bother
26-50 : Mediocre at best, you most likely won’t like.
51-79 : Normal game, nothing really special about it
80 – 90 : Good game, this game is a cut above average.
90 – 99 : Great game, Don’t feel bad about running to the store right now.
100: PERFECT! (I doubt any game will EVER reach this)

Graphics: (16/20)
Level: (4/5) – Depicts the graphics/textures used to create the game environments.
The levels in BioShock where well thought out. Enviroments flow well from one to another and seem to really be apart of a huge city built under the water.
though there where some low-rez texture problems that caused texture flicker from time to time as you moved around.

Actor: (4/5) – Depicts the graphics/textures used to create the game players.
There was a lot of design time given to the actors in the game itself. They all really seemed to be out of their minds.
but there wasn’t a lot of variety to the models used. From a distance you can make out the Big Daddy’s, Little sisters, and boss characters.
but all the humans looked alike. The Splicer models never seemed to be in proportion to themselves. Seems their legs where two long for their bodys.

Models: (4/5) – Depicts the graphics/textures used to create the game models.
I noticed in a few places the proportion between your character and objects like ash trays made it seem that your character was smaller then it should have been.

Effects: (4/5) – Depicts the graphics/textures used to create the games special effects.
mostly the effects where VERY well done. Most of the water effects and the flame effects where spot on and believe able. Then you look at some of the 2D sprite work and wonder what the hell happened. There was no depth to these sprites so when you looked at them you could see they where only 2D, ruining the illusion of realism in the level.

Animation: (16/20)
Level: (4/5) – Depicts how well animation is done for the games environments.
Most of the effects where done very well. However, in a few spots where the 2D sprites where used it just looked ’wrong’ compared to the rest of the level graphics and animation.

Actor: (4/5) – Depicts how well animation is done for the games players.
Most of the animation used with in the game was totally believeable. Watching Enemys dock and cover or run away to heal themselves was a nice touch. But then you get to the apex of the story and the animation suddenly takes a nose dive. I was laughing out loud at the ’animation’ used during that, what should have been a, deep moment.

Models: (4/5) – Depicts how well animation is done for the games models.
The running, jumping, weapons fire all looked very good.

Effects: (4/5) – Depicts how well animation is done for the games special effects.
The biggest problems I had with the effects where was based around the Havok engine. Sometimes when I NPC dies it would lay there and wave at you, or shake a leg. This wasn’t stated by an electric shock. This was caused by Havok not ’seeing’ that the NPC was on the floor and shouldn’t have been acted upon by the phyics. There was also some clipping problems at times with NPCs being forced though solid walls and floors.

Play ability: (15/20)
Controls: (3/5) – Depicts how well the game responds to a gamers input.
Very responsive, you always felt that you had control of yourself in the game. However there IS a random locking problem with the game. Console games should NEVER lock up. So save your game often.

Fun: (5/5) – Depicts the aspects of the game that makes it fun to play.
I liked the wide variety (yet, over used.. there was the standard ICE and FIRE levels) of places to explore. I also liked that you where rewarded for taking your time with the game and exploring every nook and cranny of the level. Made me wish all of Rapture was modeled so I could explore anything and everything. It was also interesting to be able to create my own weapon ammo. But the system seemed to be tacked on. I would have loved to have been able to create my own plasmids.

Hook: (3/5) – Depicts aspects of a game that keeps players wanting to continue playing.
Unless you are trying to get all the achievements there really isn’t anything to make you want to back. There doesn’t seem to be anything ’hidden’ that will help to flush out the story. Ok, so you can get a different ending depending on how you handle the little sisters. But going though all that just to see a different ending?

Story: (4/5) – Depicts aspects of the story line used within the game.
BioShock masterfully retells a tired plot line. You are left wondering what the hell is going on until you get to the apex of the story where everything is reviled. However, after that revelation there’s still about 2 hours of game left! I was expecting a bitch slap plot twist at the end. Like when Luke found out Vader was his paternal sperm donor. But that wasn’t to be. Just a re-hash of an old school stage boss.

Sound: (18/20)
Voice: (5/5) – Depicts how the voice acting (and quality) is used with in the game.
I was surprised with the quality of the voice acting within the game. From the Dairies to the creepy "I’m going to wrap you in a sheet." it was all believable. Well perhaps not for Atlas going though puberty.

Ambiance: (5/5) – Depicts Ambient sound used throughout the game.
Great care was used in creating the Ambient sound effects with in the game. From hearing air bubbles when next to a window to the sad whale song.
great job sound guys.. you guys/gals don’t get enough credit in the industry.

Effects: (4/5) – Depicts the foreground sound (the sounds normally created by the player.)
Everything seems to make noise in this game (which is a good thing) from different sounds your footsteps make to the sounds of bullets bouncing off the walls.

Music: (4/5) – Depicts the music found with in the game.
The music used throughout the game really help to set the mood making creepy levels even more creepy, and dark rooms seem darker.

Interface: (19/20)
Usage: (4/5) – Depicts how easy the interface is to get around.
One of the better interfaces for weapon and plasmid selections. However there’s no built in way to remove extra save games. You must go though the system panel to remove them, and THAT is a major pain in the butt.

Layout: (5/5) – Depicts the layout of the menus, and interface.
Out of the way interface allows you to see your health and mana at a glace but still leaves most of the screen space to the game.

Graphics: (5/5) – Depicts how well the interface ’meshes’ with the game.
The interface meshes very well with the game and pauses when you are selecting an item which helps to think about your selections.

Effects: (5/5) – Depicts the special effects that are used with in the interface.
no special effects where used.

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