The making of… Dropzone


Inspired by a classic, one’s man’s coding experiments mutated into a superlative 8bit shooter…

This article was originally published in the Christmas 2006 issue of Edge (E170). To subscribe call +44 (0)870 4448466 or click here.

It started with being blown away. The swarms of enemies, the exhilarating freedom of flight, the screen-filling explosions, the aural assault, the daunting array of controls… Defender left most who first encountered it aghast. Archer Maclean shared the same feelings of awe as his fellow arcade-goers, except he wasn’t content with just playing. He wanted to make his own.

Source: The making of… Dropzone
Originally published on Mon, 15 Jan 2007 11:07:08 GMT

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