There’s a mix of casual MMO and a social network. It’s Flash based, it’s free, it’s part strategy, part RPG, and it’s coming out in the first quarter of 2008. Its name is Coobico.


Game Mechanics: Building your settlement
The first structure of a new village is always the cityhall. Its construction-plan is obtained after picking up a settlers’ quest. Place the cityhall as the center of the new settlement in your most favorite place – maybe you like to settle down somewhere near other villages to take advantage of their infrastructure; or maybe you want to claim your piece of land in a remote place.
The cityhall enables settlers to add more structures to their village. Each structure is build in a similar pattern: pick up an according quest, place the building, then pay for its costs.
A village has a score recorded in Coobico’s leaderboards: its land-value. With each new building, a village’s land-value is increased. This boosts the owner’s highscore, but also raises the price of constructing further structures. Other important city-stats are Wellbeing and Productivity. Wellbeing indicates the quality of living; it’s influenced by a lot of factors like the amount of industrial estates, the level of greening and the quantity of hazard-spots close to the settlement. Finally, a village’s productivity adds up all its economic activities from trading goods at a merchant to harvesting resources – even if bargains in a village are made by non-residents.
Settlers will need to increase their village’s land-value as good as possible whilst balancing their productivity and wellbeing, and, of course, keeping all of their structures in good repair.


About Coobico:
via http://mashable.com/2007/10/04/coobico-mmo-socnet/
Although every MMO is, in fact, some sort of social network, many companies are trying to find that special niche where gaming and social networking meet. Coobico is, as the founders say, a mix of casual MMO (casual, in the realm of MMOs, usually means that you don’t have to leave your family, quit your job and spend the rest of your wretched life living in a tiny apartment, permanently hooked to the screen, to be successful in the game) and a social network. It’s Flash based, it’s free, it’s part strategy, part RPG, and it’s coming out in the first quarter of 2008.
Although this date is relatively near, the game seems to be in early stages of development - concept art and hints on gameplay with an occasional tiny in-game screenshot are all you can find out about the game at this time. An interview with one of the founders, Lutz Winter, reveals that the intended game audience are 30 and 40-somethings which aren’t interested in endless grind, but a more casual mix of fun gameplay, chat, and other social networking features. In the interview, the game is compared with desktop titles like the Settlers but also online successful titles like Habbo Hotel and Gaia Online.
The game is developed by Linking People, a Hong Kong based company founded by three web developers from Germany. S. Wetzel, J. Martin and L. Winter have mostly been designing commercial and promo web sites; we’ll see how well they’ll do in the socnet/gaming arena.
[Via Curse]