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Posts Tagged ‘EA’

Economy down! Economy down!

Posted by pogowolf on July 16, 2009

http://www.joystiq.com/2009/07/16/report-modern-warfare-2-triggering-uk-games-price-hike-ea-not/

We feel for our UK-based gaming brothers-and-sisters-in-arms. We’ve seen the gaming industry putting them through the financial wringer many times in the past, but a recent report from MCV describes the cruelest economic hardships they’ve ever had to face — Activision has kicked the UK price of Modern Warfare 2 up to £54.99 (close to $90), and according to the report, other publishers may plan to follow suit, raising the prices on their titles as we move into the holiday season.
The price hike is attributed to rising game development costs and the faltering strength of the pound — still, compared to last holiday season, when titles like Prince of Persia and Far Cry 2 hit store shelves for around £40, it’s a pretty sizable leap to make in just one year. However, not everyone is following Activision’s example — Electronic Arts responded to MCV’s report, confirming that it would not increase the RRP of its holiday releases. We’ll see which strategy pays off once the smoke from the holiday shopping season clears.

JoystiqReport: Modern Warfare 2 triggering UK games price hike, EA not budging originally appeared on Joystiq on Thu, 16 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Guitar Hero IV to be a Rock Band knock off.

Posted by pogowolf on May 14, 2008

[Tech Radar] has a nice write up about some up coming features of the newest primary version of Guitar Hero, and low and behold.. they can’t come up with some original, so they are ‘stealing‘ ‘borrowing’  the Rock band idea by adding drums and a Mic.

 

Activision CEO Bobby Kotick has now gone on record, stating after Guitar Hero: Aerosmith, Activision will be concentrating on Guitar Hero IV.  With the only ‘new’ feature over Rock Band is the inclusion of local band songs to the planned downloadable content. 

 

Speaking of music, where as Activision has access to the Universal Music library, Rock Band has EA and MTV.  Will they be able to compete?  Can you have a Guitar Hero with drums?   And will you be able to play those drums one handed?

(10 points to anyone that gets that reference..LOL)

==================================

05/14/08 – Update

  Fine, no one gets the points. :P
  Way, QJ.NET has [some updates] to this thread about what’ll be coming to GH4 which boils down to:
1) More then just Drums, Bass, and Vocals?  It’s possible.
2) The ability to create your own guitar and drum sounds (?!.. why?)
3)  Song Creation. Yep create your own track!  minus the vocals.
4) Song ratings:  You can help out bands by rating them high, which allows them to upload more songs.
5) ok, THIS is good.. ALL songs will be master recordings, and beside Def Leopard, look like ‘The Answer’, Van Halen, The Eagles, Linkin Park and Sublime will have tracks.

6) and a new guitar design from Red Octane which has an innovative input mechanic subject for patent.   Now to search for the patent… =/

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EA to get into the fitness game…

Posted by pogowolf on May 12, 2008

Fitness game.. HA!  you get it?  huh? did you?   Well fine..    ANYWAY…

EA figuring there’s money to be made in the whole play games as a diet craze that’s starting to hit the Wii (Come on people.  Moving around burns calories.  Burn more then you take in.. you lose weight!!)

But [Eurogamer] is saying that Peter Moore wants to make you sweat, where as that concepts scares the holy jeebus out of me.. I’ll push though the fear to continue writing.

The newly created ‘Freestyle’ sub-division of the EA Sports divisionis working on a new game that will utilize the Wii balance board and focus on more ‘Western’ cardiovascular workouts.

Peter Moore went on record at the EA Sports showcase stating:

“We’re watching very closely what the Wii Fit board does,” he said. “We think we have to have a role to play with that mum – the kids have gone to school, she’s got 45 minutes on her own, the Wii is there, it’s the first console she’s ever liked because she can do things herself. And we’re working on stuff, trying to work out how we can use EA Sports applications there.”

“We also need to make sure we’re delivering something that’s truly exercise. I’ll call [Wii Fit] more eastern fitness, where it senses weight and balance, like Tai-Chi. It’s more about holistic fitness. I don’t think the board is going to take a pounding. We need to look more at western fitness in which I can actually be moving and start to sweat a little bit, and that’s what we’re working on right now.”

“It can’t feel like a workout, The team has to figure out, how do I smile while I’m doing this? You play soccer for 90 minutes; if I say you’re going to run five miles you’re not gonna want to do that. But you run for five miles playing soccer and you’ve had a good time.” 

“The difference is you’re distracted. We need to distract people and not make this exercise feel like work, but like they’re having fun. So mini-games, things where you’re actually laughing out loud, that’s the stuff we’re working on. It’s something I’ve always been passionate about, and who better than us to go and play in that market?”

 

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EA takes out a loan…

Posted by pogowolf on May 12, 2008

Where as this could be read as “so what?”, but this is a BILLION dollar loan..

According to [Kotaku], EA has borrowed 1 billion (put your pinky to your mouth when you say that) in order to buy out Take-two.  EA has bee quoted to have said:

 

“There’s no news here,” said EA VP of communications Jeff Brown. “This is just a process point on something we announced in February.”

 

*sigh*  EA in charge of GTA?  Looks like GTA4 will be the last of the good GTA games.

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Please big brother.. can I play the games I bought?

Posted by pogowolf on May 12, 2008

Well, now.. The publishers of Mass effect, and Spore are going to piss a lot of people off with this one. 

According to a post on the Mass Effect (BioWare’s) website from Derek French (BioWare, Technical Producer):

 

Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez’d and gets banned). Just so that the 10 day thing doesn’t become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can’t contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.

So what that is saying is:
      A) after purchasing the game you must request access to play it
      B) you better have an Internet connection or  you are SOL.
      C) and the company doesn’t trust you enough not give a copy to your friends.

How’s that for stupid?  Really, because I’m willing to bet money on the fact that the copy protection with a NO CD check crack will be out with in 10 minutes of the games release.  Then people will want to use the pirated copy because it’s easier to install and use and no don’t need to worry about being online, and/or SecuROM messing with your computer.

Thanks again EA about worrying about the almighty dollar, rather then your customers.  Try just using Steam next time.

====================================

[Update: 5/12/08] 

BioWare spokespersons told [Kotaku] “To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.”

So they have been listening!  Well and reading pretty much all the hate mail on the ‘net about all this stupid copyright BS.  so NOW, it’s pretty much the same thing, only no it only authenticates the first time you play, then re-authenticates when you download new content.  But you can still only install the game 3 times.
additional activations can be achieved by phoning EA support.   Which, I’m betting, would be like phoning Comcast customer support.

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Aerosmith sells out…

Posted by pogowolf on April 30, 2008

Now if you’ve been reading this blog you’d know that I reported a little while ago about the Guitar Hero: Aerosmith edition for all the major consoles. 

According to multiple sources on the net, In a stoke of GENUIS from the execs at Activision the company has bought out the Aerosmith song collection!!

According to an Activision representative:

I can say that we do have the band exclusively, and their catalogue should be exclusive to us beyond the one or two tracks they had licensed out to Rock Band before we made our deal.

So what this means is besides the couple of tracks already on Rock band, There won’t be anymore Aerosmith on any game unless it’s licensed though Activision.

Now what this REALLY Means…

1) Aerosmith is now Activision bitch and we won’t see any more Aerosmith in Rock band.  Point is.. do we care?  Come on.. it’s Aerosmith!  there’s a few good tracks, but come on!!  it’s Aerosmith!

2) This would give the developers of the Guitar Hero series insider information about concerts and the ‘live style’ of a band that’s been together for a number of centauries.   Elements that could play into the next version of Guitar hero.

3) Now the sad news, here comes the music battle royal.  You thought the RIAA was a bitch, just wait until you see EA starting to gobble up new bands and tracks just to make sure they don’t get into the Guitar Hero series.  Great news for bands, horrible news for gamers.

Corporate America has just ghostbusted the spirit of the Guitar Hero series
   RIP Guitar Hero, it was fun while it lasted.

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The Sims Online gets the Axe…

Posted by pogowolf on April 30, 2008

In this day of raising gas prices which in turn rise the price of darn near everything else, EA (Electronic Arts) will kill off ‘The Sims Online’ as of August 1st, 2008.

According to the (official?) EA blog, [EA LAND],  EA is to shut down EA LAND will in turn will kill off the Sims Online.    EA is trying to be ‘nice’ about it by offering paying subscribers with a ‘We’re sorry your ass hurts’ rebate, Either $15 off any game at the EA Store, or 3 months of Pogo.  

(if you are into casual gaming, Pogo would be your best bet.. and no, I’m not a Pogo player..I’ve had the handle of ‘PogoWolf’ LONG before pogo.com was even a glint in someone’s eye.)
 

On a more personal note.. HA HA HA HA HA
Should have kept the money/resources in Earth and Beyond!  Killing my game for this one..  *grrr*

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EA wants to buy Take-Two…

Posted by pogowolf on March 13, 2008

 

With Take-Two Executive Chairman Strauss Zelnick having thoroughly rejected EA’s initial buyout offer, the Madden and Burnout publisher has redirected its corporate Katamari at Take-Two shareholders. EA has announced the commencement of a tender offer for all of the currently outstanding shares of common stock of Take-Two Interactive Software at $26 per share. Valued at approximately $2 billion, the offer reportedly represents a 64% premium over Take-Two’s closing stock price on February 15, the company’s last trading day before EA began its increasingly aggressive financial courtship. Compared to Wednesday’s stock price, it constitutes a 4.4% premium.

Barring extension, the tender offer is good until midnight EST on Friday, April 11, 2008. EA CEO John Riccitiello described the offer as “a great opportunity for Take-Two shareholders” and as a a way to “maximize the value” of their investment. “For EA shareholders, the combination would add additional intellectual properties to our already strong portfolio and welcome Take-Two’s talented creative teams to the great development organization we’ve built at EA,” he concluded.

Will shareholders deem this offer welcomed financial assistance or unwanted financial insistence? We’ll have to wait and see.

Via [Joystiq]

==========================================

pogowolfGod, I hope not.  People complain about Microsoft being a monopoly but it’s ok for EA?  Now, whereas EA has released a few good games they have also released a metric butt ton of crap.  They have always tended to buy out a company for one or two titles and just kill off the rest of the games.  (Anyone remember Bullfrog?  How about Westwood?) When EA DOES come out with a new version of the game series they bought, it’s either massively funked up or just crap to begin with.     C&C is a good example of that, they are getting better with the series, but that first version after the WestWood buy out sucked.
 
I also don’t understand why the shareholders of Take-Two would even WANT anyone to be looking over their shoulder asking if they want to sell.  Granted, most of their line up right now pretty much dead; however, Bioshock just walked with a ton of awards. (it was good.. but it wasn’t THAT good) Also note that GTA4 is coming, and there are rumors of a GTA MMO in planning, and Bioshock 2 has been confirmed for development.  Of Course, so long as Take2 doesn’t release anymore games like ‘Bully’ and ‘Manhunt’ and force more games like Bioshock though the pipes, the company is good to go there’s no reason to sell.
 
Though I would like to run a few of the comments from EA’s CEO John Riccitiello though the bull shit translator:
1) The offer is  “a great opportunity for Take-Two shareholders”.. 
    Translation
    It’s a great opportunity for you to make some quick cash and re-invest it into EA, because we.. not you… now own BioShock, and the GTA series.
    na na nana na.  (Ok, that doesn’t work well in blog text.. but you get the idea)

2) the offer is  a way to “maximize the value” of their investment. “For EA shareholders, the combination would add additional intellectual properties to our
    already strong portfolio and welcome Take-Two’s talented creative teams to the great development organization we’ve built at EA,”
    How can you maximize the value of something when you put a cap on the maximum value you would accrue??   Who knows how the sales of
    Bioshock 2, and GTA 4 would ‘maximize the value’ of the current stakes holders with out needing EA to be involved in the first place?
 
3) “combination would add additional intellectual properties “ 
    Translation:
    Yeah!  I got mail..  errr.. Games. 

    “welcome Take-Two’s talented creative teams “
    Translation (To the tune of “Welcome to the jungle”):
 
    Welcome to the sweat shop
    We’ve got your fun and games.
    We got everything you owned,
    baby you know their names.
    We are the people that can buy
    any game we need
    You know we’ve got the money, honey
    and we know you won’t come for free

   
    In the sweat shop
    Welcome to the sweat shop
    Watch it bring you to your
    knees, please..
    I wanna watch you bleed

 

    

  

   

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Electronic Arts Offers $2B for Take-Two

Posted by pogowolf on February 25, 2008

By MARCUS WOHLSEN, Associated Press Writer

(AP) — Electronic Arts Inc. is pushing ahead with a bid to take over upstart gaming rival Take-Two Interactive Software Inc., despite rebuffs from the smaller company.

EA said in a statement Sunday that it was making an all-cash bid of $26 per share, or about $2 billion, for New York-based Take-Two, known for its “Grand Theft Auto” franchise.

 

EA, the world’s largest independent video game publisher, said it was releasing details of the proposal to get the attention of Take-Two shareholders after Take-Two’s board turned down its second bid in two weeks.

The offer represents a 64 percent premium over Take-Two’s closing stock price of $15.83 on Feb. 15, the last trading day before Redwood City-based EA made its proposal. Take-Two shares closed at $17.36 Friday.

“There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today,” EA Chief Executive John Riccitiello wrote in a letter to Take-Two released Sunday.

Riccitiello added that Take-Two’s quick acceptance of the offer would mean EA could put its marketing muscle behind the eagerly awaited release of “Grand Theft Auto IV,” set for April 29.

In its response, Take-Two called the EA offer a “highly opportunistic” attempt to take advantage of the game’s upcoming release.

“Electronic Arts’ proposal provides insufficient value to our shareholders and comes at absolutely the wrong time,” Take-Two chairman Strauss Zelnick said in a statement Sunday.

Zelnick said EA rejected Take-Two’s offer to resume discussions of the takeover bid the day after “Grand Theft Auto IV” hit store shelves.

EA said it offered $26 per share Tuesday after Take-Two rejected a $25-per-share bid earlier this month.

The offer comes as Take-Two works to regroup following a rocky year. Shareholders threw out most of the company’s top leadership last spring over poor results as well as accounting troubles and controversy surrounding violent and sexual content in the company’s games.

Several former Take-Two executives, including Chairman and CEO Ryan A. Brant, pleaded guilty in 2007 to falsifying business records in connection with a probe into backdated stock options.

Also last year, the British Board of Film Classification refused to certify “Manhunt 2,” a gory game which received an Adults-Only rating from the Entertainment Software Rating Board in the U.S.

EA, which publishes the “Madden NFL” and “FIFA Soccer” series among its popular sports franchises, has been working recently to beef up its product lineup with a wider variety of titles.

In January, the company closed its acquisitions of BioWare Corp. and Pandemic Studios, known for their action, adventure and role-playing games, in an $860 million deal, the largest in EA’s history.

Earlier this month, the company announced that “Spore,” the highly anticipated game from “Sims” creator Will Wright, will go on sale on the weekend of Sept. 7 amid likely stiffer competition in the $18 billion video game market.

In a deal expected to close in the first half of this year, French media and telecom giant Vivendi SA plans to combine EA’s chief rival, Activision Inc., with its own games unit to form Activision Blizzard. The merged company will own the wildly popular online game “World of Warcraft” and the “Guitar Hero” franchise.

© 2008 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

Take-Two: EA Bid Wrong Price, Wrong Time (update)

By BARBARA ORTUTAY, AP Business Writer

Two popular Electronic Arts games are seen on display at Best Buy in Mountain View Calif. in this Oct. 15 2007 file photo.  Electronic Arts Inc. on Sunday Feb. 24 2008 said it was pushing ahead with a bid to take over upstart gaming rival Take-Two In ...

Two popular Electronic Arts games are seen on display at Best Buy in Mountain View, Calif. in this Oct. 15, 2007 file photo. Electronic Arts Inc. on Sunday, Feb. 24, 2008 said it was pushing ahead with a bid to take over upstart gaming rival Take-Two Interactive Software Inc., despite rebuffs from the smaller company. (AP Photo/Paul Sakuma)

(AP) — The company behind the hugely popular video game “Grand Theft Auto” says it is not going to jump at a $2 billion buyout offer from Electronic Arts Inc.

The offer is “the wrong price at the wrong time,” Take-Two Interactive Software Inc. chief executive Ben Feder said Monday after the news of the $26-per-share bid sent Take-Two’s shares up 55 percent to a $26.89 close.

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Electronic Arts is undervaluing Take-Two and not factoring in the benefits of its recent turnaround efforts, Feder said in an interview. Take-Two said it is open to discussions with EA, but wants to wait until April 30, the day after the latest version of Grand Theft Auto hits store shelves.

But analysts said Take-Two may not have the luxury of time. While Take-Two wants a higher price, EA could make this bid hostile, or walk away and come back with a lower offer, they said.

“There can be no certainty that in the future EA or any other buyer would pay the premium we are proposing today,” EA’s CEO John Riccitiello said during a conference call.

“We believe our proposal is fully priced,” he said. Since “Grand Theft Auto IV” should by now be essentially complete, he added, the buyout bid “would not jeopardize the development of this incredibly important title.”

GTA has sold more than 65 million copies in the decade since the first game in the series, where players complete gritty crime missions to rise to the top.

Take-Two called the timing of EA’s unsolicited offer “opportunistic” because it is so close to the launch date of the new version of GTA. Redwood City, Calif.-based EA says it wants to act now so that it can get its marketing muscle behind GTA before the holiday season, when video game companies make most of their money.

EA’s offer represents a 64 percent premium over Take-Two’s closing stock price of $15.83 on Feb. 15, the last trading day before the company made its latest proposal, privately, to Take-Two. EA, which said it has been in talks with Take-Two on and off for about a year, offered $26 per share on Tuesday, Feb. 19, after Take-Two rejected a $25-per-share bid on Feb. 15. EA went public with the higher bid on Sunday.

Citi Investment Research analyst Brent Thill said EA “may be willing to pay slightly, but not materially, higher than its current offer.”

 

While much of Wall Street’s and gamers’ focus Monday was on Grand Theft Auto, Michael Pachter, an analyst with Wedbush Morgan Securities, said it’s Take-Two’s sports business that’s the most lucrative for EA.

“The whole world seems to think this is GTA and nothing else,” he said, adding that the franchise “is the best asset for everybody except EA.”

“For EA, the best asset is sports,” he said. “And that’s why there won’t be a higher offer (from another company). No one else will value sports higher.”

EA, which owns the Madden NFL and FIFA Soccer franchises, would round out its holdings with Take-Two’s baseball, basketball and hockey titles to dominate the sports game arena.

Even if EA wins Take-Two, it isn’t clear whether the brothers who helped create “Grand Theft Auto” will stay on. Sam and Dan Houser, who lead Take-Two’s Rockstar Games label, are under contract with the company only until next year. Sam Houser could not be reached for comment Monday and Take-Two would not comment on what it said was a confidential matter.

Thill said, however, he thinks there is “considerable value” for a development studio to tap into EA’s financial, marketing and distribution resources.

Josh Resnick the co-founder and general manager of Pandemic Studios, which EA recently acquired along with BioWare Corp. for $860 million, agreed. He said Riccitiello quickly allayed concerns about the studio being able to maintain creative control and independence.

“John is one of those rare executives in the games industry who really gets it” he said.

Since taking EA’s helm a year ago, Riccitiello has reorganized the company into a “city-state model,” with four divisions and distinct, independent studios. His vision, Resnick said, has allowed studios like Pandemic to “have the freedom and flexibility to do what they need to do to make great products.”

In an interesting twist, Take-Two amended its management contract with ZelnickMedia Corp. on Feb. 14, a day before it privately rejected EA’s first offer. Feder and Chairman Strauss Zelnick are ZelnickMedia’s founding partners.

The changes, which Take-Two disclosed in a filing with the Securities and Exchange Commission, increase the monthly management fee paid to ZelnickMedia to $208,333 from $62,500 and raise the maximum annual bonus ZelnickMedia can receive to $2.5 million from $750,000.

Take-Two’s board also granted 600,000 in restricted shares to ZelnickMedia that will vest in equal installments over three years. But if the management contract is terminated or if there is a “change in control” of the company, that is, if Take-Two is bought out, the stock awards vest “in full immediately” before such a change takes place, Take-Two said in the regulatory filing dated Feb. 14.

Feder and Zelnick took Take-Two’s helm last year after a March shareholder coup ousted most of the company’s top executives and board members over poor results, accounting troubles and controversy surrounding violent and sexual content in the company’s games.

Several former Take-Two executives, including Chairman and CEO Ryan A. Brant, pleaded guilty in 2007 to falsifying business records in connection with a probe into backdated stock options.

Shares of Electronic Arts fell $2.60, or 5.2 percent, to close at $47.14.

© 2008 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

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Earth and Beyond

Posted by pogowolf on January 11, 2008

Earth & Beyond (commonly abbreviated E&B or EnB) was a science fiction massively multiplayer online role-playing game (MMORPG) developed by Westwood Studios and published by Electronic Arts (EA). The game was released on September 24, 2002 in the United States. EA shut down Earth & Beyond on September 22, 2004.

Featuring three races: the Progen, Jenquai and Terran. The Progen are a genetically altered and advanced race. The Jenquai are philosophers that seek eternal life. The Terrans are the original humans. Each of the three races is descended from the human race on Earth, in essence they are all human. The game’s storyline takes place in the Milky Way Galaxy. The Progen, Terran and Jenquai are all uneasy of each other, but still manage to live together in peace. The Terrans are known for their extremely large corporations, such as InfinitiCorp and GetCo. InfinitiCorp is the manufacturer of the intersystem and intersector warp gates. The warp gates were originally created by the mysterious Ancients, an enigmatic and hyper-advanced race who had all but disappeared.

Rumors of the game’s cancellation became prevalent in early 2004. EA confirmed the suspicions in March 2004 by announcing that Earth & Beyond was to be discontinued the following September, stating that it would refocus on other projects. Earth and Beyond estimated they had up to 400,000 subscribers early, with 650,000 at its peak, and later showing continually lesser numbers. This can easily be attributed to the lack of advertising it suffered from and the opening of Star Wars Galaxies by Sony Online Entertainment. It has also been rumored that Electronic Arts wished to put more money into The Sims Online and turn that into a big marketing success. Not surprisingly after the March statement, the figures which had already dropped to just over 20,000 saw their most dramatic decline, which eventually lead to the cessation of Earth & Beyond on September 22, 2004.  [Via Wikipedia]

However the community is still going strong.  Players still want to play this game!! Dozens of YouTube Videos, hundreds of people on forms and multiple web sites are still singing the glory of Earth and Beyond.  Almost 6000 people signed a petition to save E&B as EA was coming in for the kill.

So why isn’t EA listening?  With the advances in computers in the last for years and the prices of bandwidth coming down you can’t tell me that popping up a server will really cost an arm and a leg.  Hell just throw up a server, tell the people “We will NOT be updating this game, play at your own risk” and charge people like $7 a month for access.  Even at ~3k of people that would more then cover the server, power, and bandwidth.

What to do if EA doesn’t want to pony up the server/bandwidth?   Do what Microsoft did with it’s old MMO called Allegiance and release Earth and Beyond open source.  Since there’s already at least 3 versions of an Emulator (at various stages of development) to allow people to play it EA could save itself the cost of anything and just allow the community to develop the game we loved to play.  EA wouldn’t be losing out on anything, they would still own the copyright.  But here’s a community of players bitching for almost 4 years about their game being dead.  That’s saying something about the power E&B had over it’s players.. and the need for that type of game in today’s market.

So what’s the outcome if EA continues to ignore the pleas of the players?  Continue to deal with a community fighting to save a game they love or wait for an Indie group to create the “Terra and Furthermore” game with all the next-gen MMO updates and lose out on a game that could blow WoW out of the water.  There is/was no other MMO like E & B (and EVE isn’t like E & B) and there still SO much potential updates/upgrades that could be done to the core system to further the game and game play to make it into a game that will last longer then Everquest.

Above and Beyond all of that, either option is a win-win situation for EA and the players.  The players get what they want, and EA gets some MUCH needed good PR.

Give the players what they want..  Give them Earth and Beyond.

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