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Archive for February 11th, 2008

Stargate Worlds – Concept and Screenies.

Posted by pogowolf on February 11, 2008

Gamers Hell has this to say about the upcoming ‘Stargate: Worlds’

 

Stargate Worlds is based on Stargate SG-1 and the show’s spin off Stargate Atlantis

Our gallery has been updated with lots of concept art and screenshots from Stargate Worlds, illustrating this upcoming MMORPG in the works at Cheyenne Mountain Entertainment. Stargate Worlds will allow you to travel through the Stargate with teams of soldiers and scientists to locations where you can forge alliances, establish trade, investigate ancient mysteries, and defend Earth from hostile forces, such as the Goa’uld and the Ori.

They have also added some concept art and screen shots!

 

281510_full   281518_full

Posted in MMOs | Tagged: , , , , , , , , | 4 Comments »

Devil May Cry 4 doesn’t load any faster on the PS3

Posted by pogowolf on February 11, 2008

Monday, Feb 11th 2008 by Chris Scott Barr

Remember that whole fiasco last week about the install time for Devil May Cry 4 on the PS3? While Capcom had a humorous (and serious) response, mostly claiming that it will decrease load time later in the game while giving you plenty of time to eat. The guys over at Penny Arcade smelled bull, so they got a hold of both copies of the game and put their load times to the test.

Penny Arcade

Apparently Capcom was right on the mark with the amount of time it would take for the game to install, they clocked it at 21 minutes. While Tycho didn’t comment on just how many sandwiches he was able to both make and consume, he did have a few words to say about the load times:

I now own both versions of Devil May Cry 4, and I can tell you that the benefits of the twenty-one minute install are completely irrelevant. I now own both versions of Devil May Cry 4, and I can tell you that the benefits of the twenty-one minute install are completely irrelevant.

This raises a big question. Why do you have to install 5GB of data onto your hard drive if it doesn’t make that big of a difference? Surely you could have given players the option to play without doing so. Perhaps there’s a deeper issue at hand. Then again maybe I just like a good conspiracy theory.

[via Penny Arcade!]

Posted in Playstation, XBox/360 | Tagged: , , | Leave a Comment »

Turok’s 4-month delay caused by PS3 porting issues

Posted by pogowolf on February 11, 2008

Monday, Feb 11th 2008 by Chris Scott Barr

Turok Delay

Did you know that Turok was originally supposed to have been released back in November of last year? If you were anxiously awaiting the game, you were probably disappointed by the delay (and likely by the game itself). Well Propaganda Games (the developer behind Turok) has decided to set the record straight on the cause of the delay: blame the PS3.

Propaganda decided to do their lead development on the Xbox 360 because they were using the Unreal Engine 3, which is known to work more easily with Microsoft’s console. It was completed on-schedule, however, the game was delayed so they could get the PS3 version “up to the standard of the 360 version.”

Not all of the blame should be pointed at the console itself, as  it’s well-known that the Unreal Engine 3 port is terrible for the PS3. In fact, Epic was sued last year by Silicon Knights for just that reason.

[via Joystiq]

Posted in News - General | Tagged: , , , | Leave a Comment »

New Final Fantasy MMO?

Posted by pogowolf on February 11, 2008

Square Enix

 

 

Back in 2006 there was talk about an MMO being developed by their team, but little else was ever mentioned. Now a brief blurb on Taku Murata’s GDC page mentions that he will be talking about how a new game engine dubbed White Engine “will be used for FINAL FANTASY XIII, new MMORPG under development, and other titles in the future “

Posted in MMOs | Tagged: , , , | Leave a Comment »

Playable Paper Super Mario… no really, he’s made of paper

Posted by pogowolf on February 11, 2008

Posted Feb 7th 2008 12:39PM by Joshua Topolsky

 

 

 

 

 

 

 

 

 

 

 

 

 

Taking Paper Mario to its logical — albeit extreme — conclusion, an artist / DIY’er named Keith Lam has created the first physical, playable implementation of Super Mario Brothers. By emphasizing Mario’s movement on the background, and turning the “TV” into the object which moves, the character appears to traverse the familiar landscape of SMB, complete with collision detection, brick movement, and mechanized jumping. The “system” is built using a chain-driven platform, which is shakily directed with an actual NES (well, Famicom) controller, thus allowing for some game play — though with response times like this, you’re better off just watching. Speaking of, check the video after the break and see the system in action.

Posted in News - General | Tagged: , , | Leave a Comment »

Apple to enter the gaming market?

Posted by pogowolf on February 11, 2008

Last year we saw Apple dive head-first into a market that was altogether new to them. This year’s MacWorld didn’t have any big announcements that would have Apple venturing into another new market, but that may not be true for next year’s event, or the year after. According to a new trademark filing, the Cupertino-based giant is considering a leap into the gaming market.

iGame?

The ironic thing about this news is that gaming on a Mac is very limited. It’s not that they aren’t capable gaming machines, but there really aren’t a lot of good titles out. Those that do make it over to the Mac are generally many months late making it there. So what exactly does the filing say? I thought you’d never ask. It extends the Apple trademark to the following:

Toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games.

I’m really not excited at the thought about a standalone GameBoy-like device from Apple. I think that between the DS and PSP, the mobile gaming market is doing rather well. What I would like to see is Apple to really focus on gaming for the Mac. Yes, we heard talk last year that they were stepping it up, but other than a few releases here and there it’s been much of the same.

[via ArsTechnica]

Posted in News - General | Tagged: , | Leave a Comment »

Guitar Rising: Guitar Hero with a REAL guitar.

Posted by pogowolf on February 11, 2008

Guitar Rising

I recently purchased Guitar Hero III for the Wii the other day, and it is now my number one distraction. It isn’t hard to see why this game has swept the nation. Something happens when I pick up that Guitar Axe, and I’m hypnotized once the notes start flowing. Of course, I cannot play a real guitar, but it feels like I can do. Not only that, I feel like I can play so well that I am a rock god.

A company called Game Tank wants to take the Guitar Hero concept to the next level with a game appropriately titled Guitar Rising. Guitar Rising doesn’t need any special Axe to work, but uses a real guitar. All a user has to do is connect the audio input to their PC using direct audio in, microphone, or even the ¼ inch-to-USB adapter.

From there, the player must match their strumming and chords to the Guitar Hero-like streaming music sequences. Guitar Rising has many tunes, as well as beginner and experienced difficulty levels.

Guitar Rising was recently unveiled at the Independent Game Conference in Austin, Texas. It has already won the Developer’s Choice Award by popular vote, and will hopefully be a hit when it is released in the fall.

Source

 

[Via CoolestGadgets]

Posted in Hardware | Tagged: , | Leave a Comment »

Rainbow 6: Vegas – PS3 Case mod

Posted by pogowolf on February 11, 2008

ps3-rainbow-six-vegas.jpg

Now this is definitely one of the cooler case mods to have graced our pages, especially one that does not involve a PC of any sort but Sony’s PS3 console instead. This case mo was inspired by the Rainbow Six Vegas game, disguised to be a casino tower that one might actually mistake it to be the Wynn. I wonder whether anyone is going to come up a different variation considering that the Wynn’s second tower is nearly complete. This PS3 comes with colorful, bright LEDs along with a tiny Eiffel Tower to signify Paris, a pyramid for Luxor, and little folk to complete the setup.

Source: Technabob

[Via CoolestGadgets]

Posted in Hardware | Tagged: , , | Leave a Comment »

Mouse + GamePad = Cool!

Posted by pogowolf on February 11, 2008

Genius Navigator 365

It’s been nearly two weeks since I’ve seen a combo mouse worth writing about. I’ve seen plenty of mice that try to pass themselves off as headsets, pointers and even a really weird label printer. However, this is the first time I’ve seen one that’s also a gamepad.

I think that the Genius Navigator 365 mouse may actually be something worth your time (and money). Were this an everyday mouse meant to hook up to your desktop, I wouldn’t likely recommend it. When you take into account the fact that this is a small travel mouse meant to be carried with your laptop, it seems perfect. I can’t count the number of times I was stuck in a very boring hotel room and would have killed to play some old-school MegaMan with a decent gamepad.

Of course, the word “decent” will play an important role with this mouse. It looks like the buttons might be a little uncomfortable for use, but at least it looks like a good mouse. Either way, it’s not bad for $33.

Source: Crave

[Via CoolestGadgets]

Posted in Hardware | Tagged: , , | Leave a Comment »

For gamers in the USA: Preparing for Lost Odyssey

Posted by pogowolf on February 11, 2008

My progress report: I’m midway through Disc 2 while my wife is on Disc 4. She’s on the verge of finishing the game while I’m just halfway through it. In the past most of the comments I’ve written were on her behalf. Now I’ll get to say something.

This is probably the most challenging Japanese RPG (JRPG) I’ve played on the Xbox 360. It isn’t that the enemies become impossible, it just takes a bit more effort to get through some areas. I don’t want to spoil things, I will say this—Lost Odyssey doesn’t serve things to you on a silver platter. You’ve gotta earn the right to get to the next area, next town or the next cutscene. In some cases I think some will get frustrated (as I did, in one spot on Disc 2). But I will say that once you overcome some of the harder enemies and areas, the game is very rewarding. That’s because the cutscenes are well done and really make the characters come alive.

So I was thinking of writing this for our fellow gamers in the United States who will be buying this game in a few days (February 12, I think). When you’re going to play Lost Odyssey, block off your schedule. This game doesn’t let you save anywhere so you have to have some idea of how much time you can spend playing the game. Because of the save point system, there will be moments when you just can’t quit midway through a dungeon because the walk back is quite far and there are a lot of monsters in the way. So as early as now, I’ll say that Lost Odyssey requires quite a bit of time commitment. To be honest I haven’t played a game like this in a while. I’ve been spoiled by the Western RPG (WRPG) save system where you can practically save anywhere. While it can be convenient, I noticed any gamer can abuse the system:

In a WRPG you can test for several outcomes because of the save system. Essentially if you have a choice to make (be it a simple choice such as to use an item or to say one thing or another), you simply save before you make your choice, then make choice 1. If you don’t like the outcome, you load your saved game then you make choice 2, and so on. In either case you end up spoiling all the possible outcomes and reduce whatever risks existed when you were required to make a choice to begin with. In a way, this can lessen the impact and importance of your decision on your game as a whole.

While in Lost Odyssey there isn’t really a ‘branching’ story path like Mass Effect, the save point system makes things a bit more challenging. There’s a greater sense of risk with the choices that you make in turn-based battles. For instance, when I played the game today I ended up fighting this really difficult boss. The boss was supported by four other strong enemies. Three of my party members were killed and I only had two left. However, I had a chance to get back in the fight; I had one rare item in my inventory that would instantly revive one of my dead characters with maximum HP and MP. I had to make a decision—would I use this item now and lose the chance to do that later on in the game when I face harder monsters/bosses, or would I save this item for later and risk getting defeated? I knew the save point was quite far away from the boss. I also knew that the game had a checkpoint system where you may start near the boss, but you’d have to face a few more monsters along the way, before you can get a rematch with it. I had been spending a lot of time already in the dungeon and I wanted to win, so in the end, I used the rare item.

After a lengthy battle, my party emerged victorious! My risky decision to use the rare item turned the tide in my party’s favor. Winning against that boss gave me a great feeling of satisfaction that I haven’t experienced in an RPG in a long time. I think that’s because I was exposed to so much risk in the scenario that the game presented to me:

1. There’s the risk of losing and starting over from the save point or checkpoint

2. There’s the danger that using some of the ultra-rare items early might pose a problem later on.

I’ve also noticed a lot of combat situations in Lost Odyssey are not straightforward; simply getting the strongest spell and casting it isn’t a good idea in many situations. That’s because Lost Odyssey introduces things like GC and casting time. As we’ve posted earlier, GC is one of those things that really makes turn-based combat require a lot more strategy, because it measures overall defense. You have to keep it up if you want to stay for the long haul. Casting time is also another thing which balances out the turn-based system; that’s because you can’t simply abuse your strongest magics to plow through most regular enemies. Because of casting time you’ll find yourself relying on your items a lot more. Using items during battles is much, much faster compared to casting a ‘Heal All’ spell (Zephyr). The catch with items is that, items are expensive, and gold isn’t readily available.

Overall, currently my experience with Lost Odyssey continues to be very favorable. I’m looking forward to the next few areas. I just have to find a way to avoid my wife’s game spoilers…..

Posted in XBox/360 | Tagged: , | Leave a Comment »