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Archive for January 15th, 2008

The Ultimate Rock Band Drum Kit

Posted by pogowolf on January 15, 2008

Otronicon Gamers presents:
The Ultimate Rock Band Drum Kit

A look at the process of converting a professional drum kit for use as a Rock Band game controller.
Designed and built by Brett “Buzz” Dawson, Exhibits Developer for the Orlando Science Center

For those that have been living under a rock for the last couple of years Rock Band is a video game that allows you use controllers that are shaped like musical instruments. Using technology from their previous titles like Guitar Hero and Karaoke Revolution, Harmonix stepped it up and combined all of them into one title called Rock Band. The biggest new addition was the drum pads.

For the regular consumer these are okay but for the nutty power drummer who plays like Bam Bam on a sugar rush they can’t really stand up to the abuse. And besides, when we open the doors to Otronicon V.3 and make this available for anyone to play I want to make sure that it could stand up to the abuse.

So, to create the look and feel of a real stage performance I wanted to modify these drums a bit. Mickey Greer and Tim Brown of Guitar Center of Winter Park here in Florida are good friends of the Orlando Science Center and gave me a sweet deal on a full sized drum kit that I couldn’t pass up.

Like a few people that have modded full sized guitars I did the same with one of my PS2 controllers using an Ibanez guitar. But, since others beat me to the punch I didn’t bother with a build report for it.

However, I haven’t seen anyone mod the drum pads yet so here goes a full build report.

The first thing that I had to do was start assembling the Gibraltar drum rack. I wanted to use a rack specifically because it keeps all of the drums hard mounted to each other which is important since there will be wires linking them all together. It will also make it easier to transport the kit to the stage when Otronicon begins.

Now that the rack is assembled I can get to the business of figuring out how the drum pads work. I started by removing the red pad which is held in place using shaped rubber inserts. The rebound and shock absorption of each pad is just four pieces of foam cut into pie shaped pieces.
The pads that come with the game are on the right and the high tom drum is on the bench to the left.
After opening up one of the pads I found that it uses a simple piezoelectric cell to detect vibration. Pretty ingenious and elegantly simple.
Now that I understand how that works it is time to move on to completing all hardware components before dealing with the electronics.

One of the common points of failure with the Rock Band kit is the kick drum pedal. The plastic foot pedal has a problem with breaking from people stomping on like like they were riverdancing. So, to alleviate that I used the steel foot pedal that came with the drum kit.
The kick drum switch on the game is triggered using a magnetic reed switch in the base of the pedal that is activated by a small NeFeB magnet on the foot controller. I made a s-shaped bracket and mounted a heavy duty SPST NO Momentary switch to replace the magnetic reed one in the foot pedal since all of this metal would interfere with the magnet anyway.
The kick drum clamp acts as a mechanical stop for the pedal to keep it from crushing the button. Also, the game pedal using a compression spring with a constant K value (meaning pressure increases that further you press down) whereas the professional drum kit pedal uses a chain and cam to provide progressive resistance and then release to snap at the bottom of the stroke. This makes the kick drum notes feel much more natural.

The next challenge was to mount the LCD monitor for the drummer. Since each of the guitarist and the lead vocal have their own screen I wanted the drummer to have the same convenience. The monitor is a 21″ Dell with a composite input just like the others. However, I needed to find a way to mount it in the rack.
The kick drum had a mounting point for the high tom which was no longer being used. So, I went into the shop and found a piece of aluminum bar that would fit the mount. next, I had to machine an insert that would fit into the bar so that I could drill and tap it with a 1/2-13 thread. I wanted to use a big bolt because this is the ONLY thing attaching the monitor to the rest of the drums.
Unfortunately, the bolt that I had was too long and the head was too tall and it had a shoulder that had to be turned down. Fifteen minutes on the lathe and I had a bolt that was short enough, had a low profile, and would screw in flush to work to mount the monitor.

Viola! We have a monitor mounted in the rack.
You will notice that the screen seems to be highly reflective. That is because I put a sheet of 1/4″ Lexan polycarbonate over the screen to protect it from errant flailing drumsticks. You can smack the dead center of the screen with the sticks and it doesn’t even phase it.
Next you will notice that the heads of the drums are now black versus the usual white or clear ones. That is because I replaced them with Kydex. This stuff is so strong that I played one song on the drums using two crescent wrenches and didn’t even leave a scratch on them.
Now that the hardware stuff is done it is time to move onto the electronics.

After removing the pads you can see the piezoelectric cell in the center of the pad. It is held in place with a spring and a retainer to make sure that the cell is pressed flat against the pad.
The next few pictures came out a little blurry but they are basically the cell removed from it’s cradle (showing both sides).
The second group of pictures is of a piece of foam being placed over the cell on the back of the Kydex to act like the spring in the original mount.

You will noticed also that I had to splice longer lengths of wire to make sure that they would reach the control panel when it is finished.
Okay, now the cell is mounted so let’s see if it works…

Yep, after plugging it into the open spot where the red pad used to be it seems to work very well. So well in fact that just tapping on the side of the drum is enough vibration to trigger it.
So, the next few hours was spent putting the cells in the other three drums. After finishing the install I tried all drums and they worked very well. The only drawback was that the drums still sounded like drums even with the Kydex heads on them.

In an effort to help quiet the drums I fill each one with foam. It did work to an extent. There is still a rather loud tapping sound from striking the plastic heads but it isn’t quite a pronounced as before. Another side effect is that the piezoelectric cells aren’t as sensitive since all vibrations are damped almost immediately.

Once I have the stage set up I am planning to remove the foam to improve sensitivity.

Now comes the fun part; dealing with all of the interconnects from the pads to the controller.

After removing all of the electronics I take the plastic shell over to the band saw and cut out just the control box. This is the first thing that I have done to the pads that is irreversible.

The picture to the left shows the control box mounted under the monitor but I haven’t wrapped the wires in split loom yet.

the picture to the right has all of the wires covered in split loom to match the color of the drum kit. The odd silver wire is a shielded two-conductor wire that leads to the kick drum pedal.

Finally! Drum kit is done! Now it is time for some banging on the drums (yes, that is me :-p)

Overall I am very pleased with the outcome and I think that it will withstand a lot of abuse.

This drum kit will be available for public play at the next Otronicon, January 18-21, 2008 at Orlando Science Center in Orlando, Florida. We will also be holding Rock Band and Guitar Hero competitions and the first place winners will get to perform live at Hard Rock Live in Orlando as the opening act for Video Games Live!

I will post pictures of the completed stage within a week as well as posting videos of the drums and the rest of the Rock Band stage in action so be sure to check back here!

Also, check out the rest of otronicon.org to see all that’s going on at this year’s Otronicon V.3!

  
  
  
  
  
  
  
 

Posted in Emulation/Hacks/Mods | Tagged: , , , , | 1 Comment »

360 Titles coming this month

Posted by pogowolf on January 15, 2008

 

 
Culdcept Saga

Culdcept Saga – 02.05.08 – Strategy – Rating Pending
 
Features (from Xbox.com) :
Culdcept SAGA combines the luck and strategy of a board game with the depth of a collectible card game and puts it all into an exciting adventure on Xbox 360.  Stop the war ravaging the land and bring peace back to the world. Control powerful beasts and spells summoned by mystical cards. Conquer the elements, take  over lands, and vanquish your enemies. Amassing the cards into a valuable collection is your most important weapon. Take on up to three of your friends on one console or over Xbox LIVE!

[PogoWolf's Vue: Bargin Bin material]

 

Devil May Cry 4

Devil May Cry 4 – 02.05.08 – Action – Rated Mature

Features (from Xbox.com) :
Devil May Cry 4 immerses you in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man Nero, unleash incredible attacks and non-stop combos using a unique new gameplay mechanic with his powerful “Devil Bringer” arm.  With the advanced graphical capabilities of Xbox 360, high-definition visuals and intricate detail come to life as you explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce incomparable experience that only a Devil May Cry game delivers.

[PogoWolf's Vue: SS/DD]

 

cover art not available

The Spiderwick Chronicles – 02.05.08 – Adventure – Rating Pending

Features (from IGN.com) :
Based on the movie and book series, The Spiderwick Chronicles recreates the fantastical world in a videogame adventure where twin brothers Jared and Simon, along with their sister Mallory Grace, embark on a perilous journey filled with adventure and danger.

 

[PogoWolf's Vue: Another stupid movie tie in game]

Turok

Turok – 02.05.08 – FPS – Rated Mature

Features (from Xbox.com) :
You are Turok, a member of the special forces squad Whiskey Company, in this epic first-person shooter set on a dark, mysterious planet in the future. Use your elite military training to elude an army of soldiers, the ravenous, unpredictable dinosaurs, and other massive creatures that populate this dangerous environment. Good luck, soldier!

[PogoWolf's Vue: Didn't he kill enough Dinosaurs yet?  and SS/DD  Developers really need a new gimmick on the FSP]

 

cover art not available

Conflict: Denied Ops – 02.12.08 – FPS – Rating Pending

Features (from IGN.com) :
When the US government needs intelligence but wants no association with an operation, deniable operatives are dispatched. Responsible for covert paramilitary actions, the Special Activities Division is a division of the Central Intelligence Agency’s former Directorate of Operations, now the National Clandestine Service. Members of the unit must bear no identity; no objects, papers or clothing that could associate them in any way with their employees…  Conflict: Denied Ops draws its inspiration from this group of highly skilled individuals. An innovative new two player co-op FPS, Conflict: Denied Ops is set in today’s delicately balanced political climate, focusing on two covert field operatives, experts in weapons and military tactics. Conflict: Denied Ops allows players the freedom to switch seamlessly, at any point, between these two operatives to lay down cover fire, explore different paths through levels, create a distraction or pin down the enemy under crossfire.
[PogoWolf's Vue: Might have been interesting, but with a tag line like that.. you know the game is going to suck so the marketing team is trying to make it sound better.]

 

 

cover art not available

Dark Messiah of Might and Magic Elements – 02.12.08 – Action RPG – Rating Pending

Features (from IGN.com) :
Developed by the team behind the RPG Arx Fatalis, this entry in the long-running Might and Magic series brings the legendary RPG to life in new ways with the power of the Source Engine powering its character animation, graphics, AI and real-world physics to provide a wholly immersive first-person RPG experience. The second chapter in the new Might & Magic franchise allows players to experience ferocious combat as an expert warrior, mage, or assassin using a vast array of devastating weapons against vicious creatures in a captivating fantasy environment.

[PogoWolf's Vue: SS/DD.. Played it on the PC with superior controls.]

 

cover art not available

Jumper – 02.12.08 – Action – Rating Pending

Features (from IGN.com) :
A videogame based on the science fiction-action-thriller directed by Doug Liman.  Jumpers, people with a genetic anomaly that enables them to teleport themselves instantaneously to anywhere on the globe, have existed for centuries. An age-old battle rages between the Jumpers and the Paladins, a clandestine organization set on eliminating them from the planet. The Jumper game extends the film’s storyline, following Griffin, a battle-hardened Jumper determined to avenge the death of his parents at the hands of the Paladins. Griffin’s quest to find the killer spans exotic locales around the world.

[PogoWolf's Vue: Stupid name.. might need to research this one.]

 
 
Lost Odyssey

Lost Odyssey – 02.12.08 – RPG – Rated Teen

Features (from IGN.com) :
The second of two epic RPG projects for Microsoft by Mistwalker, the studio founded by Square-Enix’s Hironobu Sakaguchi. You play as Kaim, a man who’s been sentenced to live for 1,000 years. The game’s storyline takes you through Kaim’s life as he lives through multiple generations, becomes a part of many families, falls in and out of love and gets into conflicts. All this is set in a world that is on the verge of a “mystical industrial revolution,” where mankind has attained dark powers.

[PogoWolf's Vue: There was a first?  must not have been THAT epic...]

 

cover art not available

FIFA Street 3 – 02.18.08 – Sports – Rating Pending

Features (from Xbox.com) :
FIFA Street 3 brings to life soccer superstars from around the world as stylized action heroes in the ultimate arcade soccer experience. Hit the streets with some of the best pro players and experience all the style and attitude of street soccer. Decked out in authentic training kits and street wear, every player boasts their own distinctive style of play with unique abilities to match. Whether you’re after brawn, brains, silky skills, or crunching tackles, the perfect street team is out there.  Take your soccer heroes to the streets and experience the revolution in street soccer.

[PogoWolf's Vue: Boring.. if you want to play sports.. get your phat butt on the field.]

Supreme Commander

Supreme Commander – 02.18.08 – RTS – Rated E10+

Features (from IGN.com) :
In the 37th Century, the galaxy is torn apart by three rival factions, each vying to eradicate its enemies from the universe, end the Infinite War and become the reigning power supreme. Supreme Commander represents the next evolution in the Real Time Strategy genre through its truly strategic and tactical gameplay and mind-blowing scale and scope, which is coupled with unrivalled zoom and control features.

[PogoWolf's Vue: *sigh* Consoles can't pull off an RTS.  Good on the PC.. but the controls are going to suck.]

 

the club

The Club – 02.19.07 – Action – Rated Mature
Features (from Xbox.com) :

Step into the shoes of eight modern-day gladiators thrown in an underground bloodsport controlled by a faceless, obscenely wealthy elite who place their bets on who will survive the bloodbath before them. Do you have what it takes to survive in The Club?

[PogoWolf's Vue: Backstreet DOA?]

 

 

cover art not available

Dynasty Warriors 6 – 02.19.08 – Action – Rating Pending

Features (from IGN.com) :
Another entry in the massive battlefield simulator/action game from Koei. On top of the usual updates, including all new weapons, the gameplay formula has been changed significantly, adding the ability for players to perform practically unlimited combos.

[PogoWolf's Vue: And another SS/DD Game.]

 

fuel of war

Frontlines: Fuel of War – 02.25.08 – FPS – Rated Teen

Features (from Xbox.com) :
Natural resources are depleted. The world’s economy is in a tailspin. Depression takes hold. The world’s superpowers struggle to maintain control … and they will clash in Frontlines™: Fuel of War. Frontlines brings players into the next great war. Society is on the verge of collapse, and people are desperate. The two superpowers, the Western Coalition and the Red Star Alliance, are headed for the inevitable conflict. Join the battle on the frontlines today!

[PogoWolf's Vue: They should have said, hey! if you liked Metal of Honor buy this also!.]

 
 
via domus

Lost: Via Domus – 02.26.08 – Adventure – Rated Teen

Features (from IGN.com) :
As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home…
Based on the popular TV show, the game incorporates familiar locations and will feature main characters from the show. Solve puzzles, outsmart enemies, battle the smoke monster, and overcoming many other challenges to survive the island and ultimately come out alive.

[PogoWolf's Vue: Never watched the show.  Can believe the Fans will scoup this up, but the rest of us?  pass. ]

 

fall of liberty

Turning Point: Fall of Liberty – 02.26.08 – Shooter – Rated Teen

Features (from Xbox.com) :
In the alternate history of Turning Point: The Fall of Liberty, unstoppable Nazi forces win World War II, and take over Europe and the United States. Now it’s up to you to save the country, and the world, in this story-driven, provocative shooter that redefines WWII-era action.

 

[PogoWolf's Vue: And another SS/DD Game.]

 

 

earth assault

Universe at War: Earth Assault – 02.26.08 – Strategy – Rated Teen

Features (from Xbox.com) :
Powerful forces from across the universe have brought war to our planet. Now, in Universe at War: Earth Assault you must command different factions, each with their own powers and fighting units, and take to the battlefield to emerge victorious. The latest title from real-time strategy pioneers Petroglyph Games features unprecedented levels of customization, and the ability to take on opponents cross-platform. Control massive alien war machines, determine your own tech tree, and retrain units in the midst of battle to turn the tide. Wage war across familiar Earth cities and landmarks, in a persistent fully destructible world. Stay true to the cause, keep your eyes open, command your units, it’s Universe at War.

[PogoWolf's Vue: *sigh* Consoles can't pull off an RTS.  Good on the PC.. but the controls are going to suck.]

[Primary list via: Hawty Mcbloggy]

 

Wow, this must be the month of be there.. done that.. games.

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